Since the release of Rayman Raving Rabbids at the Wii's launch, the Rabbids have gone from being funny enemies in a Rayman mini-game collection to gaming superstars in their own right.
They're now considered the unofficial Ubisoft mascots, making cameos in other Ubi games like Academy Of Champions and TMNT: Smash-Up. It was only a matter of time before they got their own proper adventure game; one that wasn't just a bunch of mini-games slapped together. Rabbids Go Home is that game and it's without a doubt the funniest game we've played in a long time.
The plot is simple. The Rabbids are bored on Earth and want to go to the moon but, without a rocket, it seems impossible. That's until one Rabbid comes up with the bright idea of stacking loads of objects in a big pile until it reaches the moon, allowing them to climb up to their new home. Two Rabbids then take it upon themselves to travel to the city with a shopping trolley and gather as many random objects as they can to add to the pile.
Although it's set in a 3D world, Rabbids Go Home isn't really a proper platform game as such because there isn't a lot of jumping in it. After all, it's hard to jump while you're pushing a shopping trolley. Instead, the majority of the game consists of running your Rabbids around and collecting as many objects as you can find. Many of these objects will be conveniently lying around and easy to snap up by simply running over them, but others need more thought and usually require the use of one of the Rabbids' special attacks.
The most commonly-used of these is the yell attack, where flicking the Remote makes your Rabbids scream and send out a shockwave that blasts open lockers, breaks drinks machines and stuns dangerous Earthlings like dogs and scientists. It also - in an odd French touch - lets you blast the clothes off any humans walking around, leaving them running around in their skimpy underwear as they run and hide for safety.
Sounds Good To Us
Graphically, the game's a mixed bag. The Rabbids themselves are superbly animated, especially during the customisation screen where one of them gets trapped inside your Wii Remote and you get to mess around with it. The environments are adequate, doing the job without either dazzling or depressing. Our main gripe is with the game's non-Rabbid characters. There are only a handful of dog designs (and you fight a lot of dogs in this game) and ten or 15 human designs, which get a bit repetitive. Far more consistent is the sound, which is a fun mixture of cheesy old music from the likes of Boney M, genuinely funny dialogue from the human characters and, of course, the Rabbids themselves whose daft noises had us buckled over at times.
It doesn't take long for the game's main bugbear to become clear. It's easy. Not just a bit easy, but stupidly easy. This is understandable since it's clearly designed for younger gamers, but older ones will still find the Rabbids funny (we know we do) and they'll be rather disappointed that there's no real challenge here for their £40. The difficulty does pick up a little around halfway through the game but it's too little too late. For anyone who desperately wants a real challenge, you can replay levels and try to collect every single object but that's not quite enough.
But a lack of challenge doesn't ruin the game completely. Rabbids Go Home is absolutely crammed with belly laughs and we couldn't recommend it highly enough for younger gamers. After New Super Mario Bros Wii, this is the game pre-teens (and young-at-heart older gamers) should get in their Chrimbo stockings this year.
Want to see the game in action? Watch our exclusive Rabbids Go Home videos here.