In part two of our exclusive GoldenEye 007 interview, Eurocom's Studio Head Tim Coupe tells ONM more about the multi-player options, cheats and Daniel Craig's involvement in the game...
ONM: The multiplayer modes - are all the original maps and modes included?
Tim Coupe: There are several distinct game modes that offer plenty of gameplay options that are familiar to FPS players but we're still keeping it approachable for gamers who are not hardcore shooter players.
We have tried very hard to make the most of the license and include some unique Bond modes too. For split-screen the game modes are fewer in number, but we have put a lot of power into the hands of the players by giving them a stack of "modifiers" to customise their gameplay experience. Most of the multiplayer maps are loosely based upon our single player levels and, as a result, do match some of the original films locations.
ONM: Is online multiplayer a major focus for this title, and can you tell us how it's shaping up?
Tim Coupe: Online play has been given at least as much attention as the split-screen game. Whilst we've poured a lot of love into that, we feel the online game is where the more seasoned FPS gamers will find their home. We have included an unlocks system that rewards players with new weapons and equipment as they level up, as well as a system of gadgets which players can equip to give them an edge in a gun fight.
We are striving to make a game that will appeal equally to older gamers who've played Bond games before, and younger gamers fresh to the franchise.
ONM: Part of the original's long term appeal was the range of different cheat modes to muck about with - will these be making a return?
Tim Coupe: We're including plenty of cheats to unlock. More news soon!
ONM: Can you tell us about any voice/acting talent you've used for this game? What was it like working with movie talent and did you get any insight into whether they were gamers or not?
Tim Coupe: We're using the very best Bond actors of the current day - Daniel Craig and Judi Dench are obviously the most recognisable names. They have been extremely supportive of the game and are obviously very pleased to be involved in such a great project - working with them has been great.
ONM: How tricky is it to get pointer controls right with a Wii FPS? Do you feel this style actually offers advantages over the classic two stick style?
Tim Coupe: It's been very tricky, but nothing beats being able to point at what you want to shoot at with your own arm. We don't believe that any Wii FPS has fully mastered the pointer controls, and we are innovating in this area. We have multiple control methods which range from the very best standard Wii-FPS systems, to our own unique accessible aiming systems.
ONM: What elements of motion control have you used in the game? Do you feel its important to use the full range of the Remote's capabilities?
Tim Coupe: We feel that Wii gestures have their place but should not be overused in places that do not suit them. Opening doors, smashing windows, punching people - these are things that make sense with Wii gestures. You can also rotate the Nunchuk to lean out of cover.