Like its chart-topping predecessor, Just Dance 2 is based on a very simple idea. All you have to do is follow the dance on the screen, with your Wii Remote in the hand that's highlighted on the dancer.
And what a selection of music it is with far more variety than you'd usually see in a music game. As long as it's danceable, it's ripe for inclusion, so you'll find yourself gyrating along to the music from Austin Powers, and Jump In The Line from Beetlejuice, as well as poppier tunes from Ke$ha and the Pussycat Dolls. There are some really playful touches to the choreography, making every song worth exploring - we nearly died laughing during the twinkle toes ballet portion of A-Punk by Vampire Weekend. But while most of the music is licensed, there's still the odd cover version which isn't the same as dancing to the real thing.
Duets are the biggest new addition: some songs allow two people to perform complementary moves, or two pairs in four-player mode, while the new Dance Battle modes pit you against your friends in a series of mini-games. We liked the idea of Simon Says, where additional instructions appear at the side for extra points, but there were only a few things to try.
Just Dance 2's only problem is the same as in the first game: there's almost nothing for a solo player to do. The Just Sweat system, designed as a fitness aid, is woefully simplistic so don't expect it to carve those cheeseburgers from your waistline.
Still, this is a party game. There's nothing sophisticated under the hood but the choreography is great fun and the music selection is brilliant.
This is an edited version of a review that will appear in the December issue of Official Nintendo Magazine which will be on sale on 28 October. For more in depth analysis, get the mag when it goes on sale.