The Bit.Trip series has easily offered the most diverse range of genres we've ever seen in a single collection of games. Bit.Trip Fate, the fifth entry in the six-part saga, continues this by chucking a side-scrolling shooter into the mix.
Commander Video is stuck to a rail that goes along the entire length of each level, so all you can do is press left and right on the Control Stick to slide him forward and back on the rail.
By moving along the rail and taking advantage of its dips and hills, you can avoid the projectiles the enemies fire at you. It's an interesting way of doing things and requires a little more thought than simply being able to move your character freely in all directions.
You can aim by pointing your Remote at an enemy and holding A to fire continuously or you can use the Classic Controller.
Off The Rails?
Oddly, for a series known for its incredible difficulty, Bit.Trip Fate is nowhere near as hard as the other Bit.Trip games. We managed to get through the first three of the game's six levels without dying, something we certainly couldn't say about the likes of Beat, Runner or Core.
That said, it does eventually get difficult in the last couple of levels and the fact that you get sent right back to the start of the level when you die means it could still take you a while to finish the game, especially when you reach the huge boss battles.
It doesn't quite have the same 'one more go' feeling that games like Runner do, however, as if you get right to the end of a level in Fate and then die, the thought of playing through the whole thing all over again is somewhat less appealing.
It's not a bad game by any means. Fans of the series will still enjoy it but don't expect the same insane difficulty that makes the other games so engrossing.
This is an edited version of a review that will appear in the January issue of Official Nintendo Magazine which goes on sale on 23 December.