From the moment we saw the Wii Remote we were excited by the possibility of reaching into a game with your own hands and interacting with objects as if they were in front of you. The Remote gives you that level of control and that's essentially what Eledees is all about: you're thrown into a virtual world where every object you see can be moved. The Remote is your hand.
But you can't just make a game about picking stuff up - you need a plot, and that's where the Eledees come in. Eledees generate the Earth's electricity but when some kid wishes them away they tootle off, taking their power with them. Realising his error, the kid decides to right his wrongs by recapturing the Eledees using a gravity-defying raygun.
The Eledees are hiding everywhere - in drawers, under beds and even outdoors - so you've got the perfect excuse to walk around picking things up. It's one big game of hide and seek, only you don't get to do any hiding.
The raygun is ingenious, as you use it to zap Eledees and collect their electrical power as well as to pick up objects. The interaction is brilliant - you point the Remote at an item and press either the A or B buttons to lift it. Pull your hand away from the screen and the object comes towards you; reach forwards and it moves deeper into the screen. You can turn your wrist to rotate an item, and the game uses this mechanic cleverly: if an Eledee is hiding in a box, you turn the box upside down and shake it to dislodge the blighter.
The clever part is that the ray's lifting power is limited and at first it's pretty weak. You start off in rooms that are full of objects but your ray isn't strong enough for you to effectively search for Eledees. Everything has a specified weight that's shown on the screen - try to lift something above your limit and it won't budge. To boost your lifting power you have to find the yellow Eledees that hide in electrical appliances that need to be switched on... but you'll need to find enough blue Eledees to use the appliance. This is the system that forms the structure of the levels.
So you lift small items to find your first few Eledees. This gives you enough power to turn on things like clocks or vacuum cleaners and flush out the yellow Eledees that power up your raygun. Now you can lift bigger objects like microwaves and TV sets to find more Eledees that let you turn on more devices, which gives you more yellow 'Dees and... you get the idea.
This gives you a great sense of progression as you go from weak to strong. You start off tip-toeing around rooms packed full of immovable objects and you feel pretty hopeless. Ten minutes and several hundred Eledees later you feel more like King Kong bashing his way through the streets of New York. You'll be grinning with childish glee as you overturn sofas, cabinets, beds and other huge objects, leaving rooms in a state of devastation.
And that's nothing. Later levels see you go out onto the streets and become so powerful that you move onto lifting cars, trucks and eventually entire buildings. It's a shame that your gun resets back to its weak status with each level, but the levels get progressively larger which kind of makes up for that. And there are some cool gameplay touches to stop you mindlessly breaking stuff. In some levels, you're searching the house at night so aren't allowed to make too much noise. In others, you're given a limit on how many objects you can smash and, in these inevitably glass- and pottery-filled levels, you have to tame your ray of destruction.