When The Conduit was released for Wii it was hyped up as the first person shooter the hardcore had been waiting for. The blaster was good but as High Voltage's Eric Nofsinger will readily admit, it could never live up to the hype. Yet while he is being careful not to make the same mistakes and build up the sequel too much, Nofsinger couldn't help but big up his new game when he recently answered questions from the ONM readers.
According to Nofsinger, not only is it better than the first game but it can live in the company of the best first person shooters on the Wii, including GoldenEye and Call Of Duty: Black Ops Wii. Also, with influences such as District 9 and Fifth Element, it should appeal to sci-fi fans too.
Read on to find out why it could be the Wii shooter of the year...
Mikey12 asks: Will we need to have bought the first one to understand the second game?
Eric Nofsinger: No, I don't think you need to play the first game at all to enjoy Conduit 2. We very much wanted it to be its own self-contained thing.
There are a lot of nods to the players who may have played The Conduit. More history, more little titbits that people can discover that trail on from The Conduit but it's not necessary to have played the original.
We really wanted this to be a stand alone thing. If people have not heard of the first game but just wanted a quality shooter for the Wii they can pick this game up and get right in.
Dooby asks: Did you have any reservations about making a sequel after the recption of the first game?
EN: The reception for The Conduit was quite good. We were happy with the sales and the critical reception.
We didn't get everything right - there were some things we needed to do better. But by and large people saw that The Conduit was a decent game and Conduit 2 is a better game.
The first game sold well enough and that allowed us to make a second game which really as a developer is all you want to do - you want to keep making games that you enjoy making. For us it's been an incredibly positive experience. Any criticism we've received, I think by and large has been fair.
They've been honest, they haven't been shy about their opinions and we've used that as a blueprint for the things we needed to correct for Conduit 2.
142520452213 asks: What have you tried to incorporate into the game that we haven't seen in a Wii first-person shooter so far?
EN: Well there's lots that sets us apart from other games.
There are other Wii games that are very exciting that came out in the last year - GoldenEye, Black Ops. They're really good games but I think we're doing something different.
We have some really fantastic, over-the-top science fiction weapons. We've really embraced the sci-fi aspect of the game.
We have weapons that let you face and shoot through a wall at opponents; We have weapons that allow you to collect your enemy's projectiles and shoot them back at them; we have weapons that act like an alien hive that you when you shoot it, it will stick to your enemy and then shoot out insects at them - it can also shoot around corners.
So a lot more fantastical things as opposed to bigger and bigger guns all the time. Which is different not just for the Wii but for shooters in general.