Super Street Fighter IV 3D has succeeded in appealing to newcomers and vetarans and now Team Ninja want to follow in Capcom's footsteps with Dead Or Alive Dimensions. Like Capcom's brilliant beat 'em up, it will feature touchscreen controls and as producer Yousuke Hayashi told ONM, it shares Capcom's aim to make fighting games more accessible. So will Dead Or Alive Dimesnions be the next great 3DS beat 'em up when it's released next month? We spoke to Hayashi to find out...
ONM: The new game takes stages and characters from previous titles. How have you connected them?
YH: In the previous titles in the series, there were bits of stories here and there, all kind of scattered throughout. This time, we've put it all together so you can see the overall picture. We've also got a lot of new parts to the story, and you can get a really colourful picture of each character and how they've developed as the storyline goes on.
This game is a saga - it's like a collection of previous games, so there are some playable characters in this game that were present in previous games, but not playable.
ONM: Will you unlock bonus content as you get better at the game?
YH: In this game, there are figurines that you can collect. They're unlocked by playing and fighting lots, whether it be online or offline. We want people to play a lot and do lots of fights. You can collect up to 1,000 figurines and you can take 3D photos of them.
ONM: So the game will have online play?
YH: Yes, we have internet play. There's a grade of how skilled you are at fighting that's measured automatically, so when you are using internet play, you're matched to someone who has a similar ability automatically.
ONM: DOA is perceived, certainly in the UK, as a hardcore franchise. What are you doing to appeal to a wider audience?
YH: Fighting games have always been about winning and losing - if you lose too much, you stop playing. So fighting games are designed in such a way that you win and lose. We want people to challenge fighting games and to enjoy them no matter what their skill level.
With this particular title, we created the move list that's displayed on the last screen so people can play against others with a different skill level but still enjoy themselves and have a rough chance of winning.
We also have the co-operative Tag mode, where you can play together with a stronger or weaker friend against a stronger enemy. So even if people have different abilities, they can enjoy playing the game together. In doing this, we think our intentions and wishes for a wider audience to enjoy playing fighting games will be fulfilled, by making it easier for people to play together.
ONM: Do you tag in and out when you're in Tag mode, or is it simultaneous?
YH: The Tag mode is officially called Tag Survival. Generally, it's just one person playing at a time, but it's designed in such a way that the enemies are very strong and when you are not fighting, you regain power. No matter if the player who's playing is strong or weak, they need to get the other person playing with them to also join so they can regain power, because of the strong enemies they're fighting. It's designed so both players have a fair chance of playing and will need to work together to beat the enemy.