Combat Of Giants: Dinosaurs 3D review: Combat Of Giants: Dinosaurs 3D takes some obscene liberties with prehistorical accuracy. The sight of a Tyrannosaurus Rex and Stegosaurus scrapping shocked us into a bewildered stupor, as those two creatures, by most palaeontologists' reckoning, never co-existed. It's believed there's 60 million years between them - you may as well have all the dinosaurs riding speedboats and wearing twee Victorian moustaches, if that's your attitude.
Four archetypes feature in four different adventures: Predators include T. Rexes (in reality they were scavengers), Hunters include Velociraptors, Defenders include Ankylosauruses and Chargers include Tricerotopses.
You'll take one of each through a series of fights set across caves, deserts, jungles and volcanoes, the aim ultimately being to combine the forces of all four to thwart one massive, evil dino. They don't teach you that in Jurassic Park.
Fights aren't what you'd expect. Instead of controlling anything like in a regular fighting game, with combos, throws and the ability to move your character at will, the titular combat is effectively a drawn-out, laborious Quick Time Event sequence.
Hammer attack buttons to whittle down enemies' health while dodging with the Circle Pad. We hoped for Street Fighter with raptors - we got Punch And Judy. It's Punch And Judy with raptors, admittedly, but they're so charmless we find it hard to care when they get smacked about in bloodless, lazily-animated battles.
You can customise your reptiles in an effort to foster some sort of emotional attachment to the things, adding new markings and special outfits, and bolt on stat-boosting items, but why you'd feel the need is beyond us.
You have full control of your 'saur between fights, running through linear, challenge-free routes until you encounter your next enemy. These bits are pretty (especially when a prehistoric leaf falls in front of your face) but feel as inconsequential as the fights themselves, creating a game that, overall, lacks any real bite.
The nature of the combat precludes online multiplayer and, as with other early titles, StreetPass goes unused. Add some wonky visuals plagued by 3D ghosting - accurately representing the experience of tiny dinosaurs cosying up to your retinas - and the more serious issue of the occasional crash, and this becomes a stinking pile of Triceraplops.
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