Official Nintendo Magazine

Log in to access exclusive Nintendo content, win prizes and post on our forums. Not a member yet? Join for free

Red Steel Review

Does shooting plus slashing equal stunning or stinking?

?If all the third-party games due to be released on Wii launch day, Red Steel has received by far the most attention. But that doesn't mean everyone's been singing its praises. Many people have complained that the sword-fighting controls in the preview versions they've played were glitchy and unresponsive, and that moving through the levels was hard to get the hang of. Understandably, there were concerns that these issues wouldn't be resolved by the time the game was ready for release. So were we right to have lost sleep over these worries.

Short answer? Nope. The fact is, Red Steel is one of the most enjoyable, action-packed and immersive games available on the Wii, and after a while the controls rarely enter your mind, except when you're amazed at how well they work.

Click to view larger image
In our previews of the game we've gone into quite a lot of detail surrounding the plot - you're an American guy who has to go to Japan to rescue your kidnapped fiancée from the Yakuza (the Japanese mafia) after it transpires her dad's a big cheese in the gangster world - but you'll find when you pick up Red Steel you'll be having so much fun blowing bad guys away that the story may slip your mind. And the great control system is just one of the reasons you'll get so absorbed in the game.

Yakuza People Gonna Die? Whereas a lot of first-person shooters only have a handful of enemies in each

level and the emphasis is more on navigating the maze-like maps, Red Steel is a pretty linear game - you're never really in

any doubt where to head next, and your main focus is gunning down a stream of enemies to get through the level. If that sounds like a chore to you, think again. We soon found ourselves craving more and more enemies to take out, simply because the Wii Remote's aiming system makes the game so much fun.

It's not just an easy system to use, it's an ingenious one. Running over to a desk and flicking the Nunchuk will flip the desk over, allowing you to duck down behind it and shield yourself from any gunshots. Once you've targeted your enemy you can lock on by holding the A button, which brings up a white box around the general area your opponent's standing in. When you hide the box will remain on screen, meaning when you pop out again to fire some shots you'll have a general idea of where you're going to be aiming.

This is a great system because it doesn't lock straight onto the opponent (making killing him a case of simply leaning out and firing), but it also means you're not going to be leaping up and spending three or four seconds trying to find out where he was hiding, by which point the super-clever AI will have gunned you down.

Click to view larger image
And it is clever, you know. We're sure you've heard countless developers talk about their action games: the enemies are smart, they've got minds of their own. And yes, we know that ultimately ends up meaning they'll either scurry around aimlessly instead of standing still or lurk behind a wall and pop out at random moments. But in Red Steel you do genuinely feel like you're in a shoot-out with an enemy who's actually thinking.

Slice Of The Action

Bad guys here start by cautiously hiding behind columns and walls, then after a while they'll become impatient and fire some bullets. When you run out of ammo they'll charge towards you, looking for the kill. It means that when you finally manage to pick off that pesky Yakuza, you'll feel a real sense of satisfaction in having outsmarted him.

There are a couple of sensitivity options available if you want to change the speed of your Remote pointer, but we felt that the default option was spot-on. It's fast enough to let you quickly adjust your aim from an enemy at the bottom left to another one up on a balcony to the right, yet also accurate enough to let you hold your aim steady and move it a single pixel to the left or right should you need to. Basically, it offers the accuracy of a PC's keyboard-and-mouse control system with the added bonus that you actually feel like you're holding a gun instead of clicking a mouse.

Previous 1 2 Next page


9 comments so far...
Add a comment

  1. DeathofRats Saturday 26th Jan 2008 at 10:24

    what happened to the video review?

  2. onidayan Saturday 26th Jan 2008 at 19:15

    I love how they say: "Swordplay is slightly disappointing" instead of "the swordplay is totally crap and almost ruins the game completly".

  3. SpinachPuffs Tuesday 5th Feb 2008 at 12:33

    I'm glad that the guys at ONM like this game, cause I really enjoy it, and I've read some pretty harsh reviews.
    That said, the sword fighting is very poor, and the script makes Star Wars sound like Citizen Kane (Henchman#1: "I kid you not, man!"). But the multiplayer and cool controls more than make up for it.

  4. Anonymous Wednesday 20th Feb 2008 at 21:50

    This game is ok but the levels are way too long and don't keep your attention. And yes the sword gameplay is completley s**t.

  5. Euphoria Monday 14th Apr 2008 at 22:19

    I got this at launch alongside Twilight Princess and thought it was pretty good, after a couple of months, i traded it in.

    Last week i bought Tomb Raider Anniversary (which is complete toss, it still feels like a PSOne game) and got this free again. I wasnt moaning but i wasn't that bothered.

    Got home, starting playing and realised that i never gave it the chance it the deserved at launch. Its simply amazing, i choose to play it over Call of Duty 4 now too which i never thought i'd be saying.

    Swordplay is unrealistic (in that movements trigger set animations instead of being re-produced on screen) but never-the-less, there is still a skill to it and it is fun.

    Aside from the rushed, but still fun multiplayer, my only gripe is that the frame rate can drop a few frames too many when multiple enemies appear on screen. 93%

  6. Wii 101 Wednesday 25th Jun 2008 at 16:30

    Best Launch game for the Wii, come on Ubisoft where is Red Steel 2

  7. Fearmyflatscreen Saturday 6th Dec 2008 at 22:14

    Best Launch game for the Wii, come on Ubisoft where is Red Steel 2

    Except for Twilight Princess, which is miles better than this over-rated game. The swordplay ruined it for me.

  8. thenintendoer Sunday 20th Sep 2009 at 17:58

    super clever AI? i stood in front of a guy and he kept mising me

  9. Nintendo Boy Wednesday 11th Nov 2009 at 11:13

    In my opinion, I would say that the game does deserve a gold award. This is because it was one of the first games on the Wii, so hype was built up about it. Also i do like the controls, and i do think it is a fun game.

    Swordplay however, is frankly Poo. It's very slow, and it only registers like 2/5 moves.

    Graphics wise, this game is stunning, especially at night, where it looks fantastic.

    To conclude, it is a very enjoyable game, however sword play was a slight let down. Hopefully in the sequel, the issues can be sorted out with Wii Motion Plus.

Register or log in to commment
Add a comment
Nintendo Co., Ltd. is the owner of certain copyright which subsists and trade marks and other intellectual property rights in certain content, characters, artwork, logos, scripts and representations used in this publication. All rights are expressly recognised and they are used by Future Publishing Limited under licence © 2006 Nintendo Co., Ltd. All rights reserved. "Nintendo", "International Nintendo Licensed Product" "Nintendo DS", "Nintendo DS Lite", "Nintendo DSi", "Nintendo 3DS", "Nintendo DSi XL", "Nintendo 3DS XL", "Wii" and "Wii U" and the associated logos are the trademarks of Nintendo Co. Ltd. All rights reserved.