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LEGO Pirates Of The Caribbean Wii review

Yo ho, yo ho, it's a pirate's life for Wii

LEGO Pirates Of The Caribbean Wii review: Pirates has some improvements on the format that you'd expect from the LEGO series plus the obvious addition of famous (and obscure) characters, scenarios and locations from the films.

Atmospheric environments make this the best-looking game in the LEGO series so far and, even better, the new method for switching characters (hold C to bring a wheel up, highlight a character and release C) means you no longer have to be standing near a character before you can switch to them, offering a little more freedom and removing the usual dull LEGO puzzles that made you pull switches and activate bridges just so other characters could join you.

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As you'd expect, the game loosely follows the story of all four movies - including the new film On Stranger Tides. As is LEGO tradition, you'll encounter a whole host of characters and enemies, most of which you can then unlock in the main hub - which curiously starts off a lot smaller than in other LEGO games. You can unlock other areas later.

Also sticking to the formula is the idea of character traits. Each character has a skill you need to get past certain parts of a level - Captain Jack has a compass that enables him to find hidden objects, the guard dog can dig up partially uncovered treasure, and so on - and there are lots of hidden treats you can't reach on the first playthrough, requiring you to play the game again using newly-unlocked characters to fully complete it.

LEGO Pirates is much grander than the other LEGO games, but with some slight niggles. Some levels are so epic in scale, the camera pans right back to let you soak it all in, making it nearly impossible to see what's going on at times.

Studs are also chucked at you in far greater numbers, with the simple act of breaking a box showering the floor with hundreds of them. This wouldn't be a problem if the number of studs needed to get a top rating on each level hadn't gone up hugely, requiring you to round them all up.

The usual jumping annoyances are still in there too and it's still fiddly to stand in front of something and activate it at times.

These problems are nothing new, though. If you crave more LEGO despite the niggles, Pirates won't disappoint.

This is an edited version of a review that appears in the June issue of Official Nintendo Magazine which is out now. You can buy it here or if you want to receive a future issue before it reaches the shops, subscribe and get Monster Hunter Tri.

Here's our LEGO Pirates Of The Caribbean 3DS review

Comments

6 comments so far...
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  1. boofan25 Friday 13th May 2011 at 19:54

    i love the way jack runs in this its really like the movies :D

  2. Waldy565 Saturday 14th May 2011 at 15:29

    why are all the LEGO games only getting, like, 75% (on average) there great games! Yes, I understand the formula can get boring at times, but upon reflection isn't that just like dragon quest?

  3. tritheforce0024 Sunday 15th May 2011 at 10:38

    74%!? amazing game. 85% at least

  4. ledreppe Sunday 15th May 2011 at 23:37

    I think ONM have a secret vendetta against the lego games these days. They gave Star Wars 3 The Clone Wars a similar score and had similar things to say about it. As a long-time fan of the lego series I don't think the later lego games deserve a score in the 70 % range, at least in the low to mid 80's!

  5. niggyt2004 Thursday 19th May 2011 at 12:53

    i love this game its fun and great. i did not like starwars III clone wars, was not much fun. All of the lrgo games have been great. would love to see toy story Lego game :P

  6. Sonic56 Sunday 29th May 2011 at 12:14

    I got this yesterday and am currently on the 3rd level of dead man's chest and already i think it should have an 85% - 89%. It is amazing

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