Pokémon games continue to evolve with every generation and one of the most notable changes is always the battle mechanics. So ahead of next week's Pokémon National Championships I'm going to share some of my Pokémon Black and White battle tips.
Many older fans will remember the simple days of type advantages when that was pretty much all you needed to know to know to get by. With the release of Ruby and Sapphire in 2003, the battle system received a drastic overhaul meaning players were now required to learn battle strategies.
I will let you into a little secret: I only learned most of the changes introduced in Ruby/Sapphire at the age of 19 when I was training for the Pokémon Video Game Championships last year. I don't know why I didn't try and learn what exactly 'naďve' meant on my Pokémon's stat screen.
Sure type advantage is still enough if you want to beat the story but little did I know how much better my Pokémon would be in battle by learning about all these changes.
This year I am going to be more prepared and with the Pokémon Video Game Championships just one week away, I am going to attempt to give you guys and girls some tips for the top. I hope this doesn't spoil my chance of winning.
When you look at your Pokémon's stats screen you will see that it has a nature. There are many different nature combinations that can either make or break your new monster in battle.
Some natures will increase its power in one stat but lower another stat. For example, if your Pokémon's most powerful moves are special attack based, a nature that lowers special attack stat would be a hindrance.
Black and White have made natures more understandable by highlighting in red the stat that is increased, while the stat that is lowered is highlighted blue.
My advice is to check that your Pokémon has a helpful nature. It doesn't increase or decrease stats by a lot but a helpful nature really helps make the best out of your Pokémon.
I always recommend teaching Pokémon a good variety of moves to help out in sticky situations. If possible, I would try and have one type of move per Pokémon including one move that is the same type as the user.
For example, an Emboar - a Fire type - can learn a couple of electric and grass moves. If an Emboar with grass and electric moves was to go up against a Water type Pokémon you might just win the fight despite being at a type disadvantage.
However, be aware that many type combinations exist and this might not work in every situation. With the reusable TMs in Black and White, you've got a good opportunity to play around with moves and see what works for you.
The Pokémon UK Video Game Championships use the double battle mode, meaning you'll have four Pokémon each. Double battles, in my opinion, require more skill then single battles because your Pokémon need to work alongside one another to make powerful move combinations.
Lets use the move Earthquake as an example. Earthquake will hit every Pokémon on the field (apart from the user obviously), including your partner Pokémon and could even knock it out.