Yuichiro Takeda, the writer of forthcoming Wii RPG Xenoblade Chronicles, has spoken of the incredible scale of Xenoblade Chronicles.
Speaking during the Iwata Asks Xenoblade Chronicles discussion, he revealed what it was like to work on such a vast game.
"There's an area called Colony 9," said Takeda. "The sheer scale of it is incredible. When I was working on the scenario, I had in mind the type of village that appears in regular RPGs. But then when I actually came to play the game, I found that this single village had so many ideas put into it that it could have made an entire game in itself.
"That's why, as we neared the end of the development process, it was really brought home to me just what a monumental project I had been involved in."
Producer Tetsuya Takahashi also told of his aims for the RPG. "I wanted to make it so that even if you went to the far edge of the map, you wouldn't find it empty," he said. "I wanted to ensure that wherever you went, there would be something there waiting for you, be it something you'd been seeking, a quest, or a fearsome monster."
"In certain places, I also wanted to have secluded spots where players would think: 'Wow, there are beautiful areas like this here in this world!'"
He added: "That's why the number of items you can gather on a quest ended up reaching an absolutely huge total."
Takeda also revealed how the plot shaped the size of the world. "In terms of the story, a single pint-sized youth comes face to face with an enormous god, creating some kind of connection. What I had in mind was to find out what kind of story would unfold from that point, contrasting the realms of the micro and the macro.
"When you actually play the game, you'll find a vast world which you are free to explore at will. On the system side, you'll find it's a game that allows you to experience a host of new things. So I hope players will enjoy themselves as they explore the huge game world, experiencing that contrast between the micro and macro levels."
Do you think you'll enjoy exploring Xenoblade's huge world.
In the same discussion, Takahashi claimed that most RPG heroes are hated.
Last week we revealed that Monolith is working on a Wii U game.