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Call Of Duty: Modern Warfare 3: Defiance Review

A tiny little pocket-size war against terror

Call Of Duty: Modern Warfare 3: Defiance DS review Whenever each new Call Of Duty game is released on home consoles it's inevitable that the DS version, released on the same day, is roundly ignored by most. It's a shame really because these handheld titles, developed by n-Space, are usually decent little games in their own right.

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This year the game in question is Call Of Duty Modern Warfare 3: Defiance, a shooter with a unique storyline set during the same time period as that of the console games.

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As with the other DS Call Of Duty games it pushes the hardware to its limits with detailed environments and oodles of in-game speech. The limitations of the DS are made more apparent when you start playing however as the AI is fairly atrocious and enemies don't react very realistically when shot.

Air support areas - where you move around with the D-Pad and tap on the touch screen to tell ground units where to move - are sluggish and limited, but these niggles aside it's a half-decent DS shooter with some fun online multiplayer for up to six players.

It's just a shame n-Space wasn't ready to make the step up to the 3DS yet because the added power could have made this one truly special.

Did you buy Call Of Duty: Modern Warfare 3: Defiance? Discuss it below or in the DS forum.


8 comments so far...
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  1. Argenthor Wednesday 9th Nov 2011 at 17:32

    The only way i would have expected this to be anywhere near the console versions in both singleplayer and multiplayer is by making it for the 3ds.

    Developers need to make the jump in systems or sales just won't increase to the levels seen. Nintendo can't do it alone!

  2. olrodlegacy Wednesday 9th Nov 2011 at 17:50

    Agree. Where is the 3DS version? No excuses, it's been out 9 months. DS version doesn't look as bad as I thought it would though.

  3. Shmilly Wednesday 9th Nov 2011 at 20:24

    I wonder how long they had the title in development. It looks perfectly good but it would be infinitely better in 3D. Must try harder, n-Space.

  4. imbusydoctorwho Wednesday 9th Nov 2011 at 22:45

    Looks quite good,I might get it after the sales,but it depends on if there's anything else I want to get.

  5. fisher2007 Wednesday 9th Nov 2011 at 22:59

    Looks quite good,I might get it after the sales.

  6. geengy Thursday 10th Nov 2011 at 19:38

    Well, the 3DS looks hard to develop for. The 3D effect would have to be perfected to full content (Rayman 3D is not an example). Then they'd have to pay for online multiplayer, along with the other expenses of a poor use of streetpass and spotpass. All in all, Some stuff is hard.

  7. Kinky Pie Sunday 13th Nov 2011 at 21:57

    Well, I guess it goes to show that the old scale is pretty accurate, with GBA being Snes power, DS- N64 and 3DS- GC, as this, pushing the DS to it's limits, looks and sounds like goldeneye.

  8. Pucifur Saturday 19th Nov 2011 at 03:06

    You users are absolutely ignorant. It wasn’t their decision to put the game on DS, it was Activision’s. They wanted to do a 3DS version but Activision wants lots of 0?s, even if it means 0?s for the review score, too. There are more people who own a DS than there are people with 3DS’s, so naturally Activision stands to gain more if they can cheaply produce a game for an older system and still charge full price. N-Space did they best they could given the console's limitations.

    There is a big difference between publishers and developers, so learn the difference before you say something as ignorant as this journalist did.

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