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Aonuma: Leftover Skyward Sword MotionPlus ideas will be used in future games

But will they be used in Zelda Wii U?

Eiji Aonuma has told Official Nintendo Magazine that Nintendo had more ideas for using MotionPlus than his team could fit into The Legend Of Zelda: Skyward Sword. Indeed, the Zelda producer has said that these ideas could be used in future games.

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Asked if there were any uses of Wii MotionPlus that didn't make it into the final game, Aonuma replied: "We will want to use the Wii Motion-Plus controls that we did not use this time in future games, so we cannot tell you now. Please look forward to seeing them in the future."

Could these ideas make it into The Legend Of Zelda Wii U? Well, Aonuma has also told us that future Zelda games will use Skyward Sword controls so it could be possible.

In more news regarding the future of Zelda, Miyamoto recently said that Retro could work on a Zelda game.

In what direction do you think that Zelda should go next?

You can read the full interview with Eiji Aonuma in the January issue of Official Nintendo Magazine which goes on sale tomorrow.

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  1. Hylian_Grouch Wednesday 14th Dec 2011 at 12:26

    we knew this anyway i thought. zelda on the wii u will be awesome with motion plus controls and a wii u controller (used for something im sure) and all in HD too! excellent. im glad they have ideas left over as this means it wont take as long to make as if they were starting with a completely blank slate...

    also i recently made a thread in the forums for ideas for future zelda games...
    viewtopic.php?f=8&t=88008

  2. TheRexFactor Wednesday 14th Dec 2011 at 12:31

    I found M+ for anything other than swordplay (which was great)... lackluster at best.

    It felt overused, and frankly sluggish, for pointer controls. That they have plans for more...

  3. MartinIsAwesome Wednesday 14th Dec 2011 at 12:54

    It does make me wonder just what was left out? There's already so much in Skyward Sword that its hard to imaging things being left on the cutting room floor, but here we have it - confirmation.

  4. pokemaster Wednesday 14th Dec 2011 at 13:37

    Cant wait to see just how the controls will work alongside the Wii U controller. They must have some pretty amazing ideas up their sleeves.

  5. Medea Wednesday 14th Dec 2011 at 14:18

    I found the motion plus felt a little tacked on. I wish they'd had an option for normal controls

  6. Wiitabix Wednesday 14th Dec 2011 at 15:07

    The pointer does feel more sluggish than for other motion+ games, e.g. WSR or RS2. I do like the sword through motion+ in Zelda SS and would accept the slightly slowed down pointer for more motion sword control.

  7. allanironmaiden Wednesday 14th Dec 2011 at 15:44

    in fairness i think motion+ was wasted on the flying the bird parts......should have steered with the control stick and been able to swing your sword with the wiimote while flying just like you could on epona in twilight princess!

  8. CraigEmberson Wednesday 14th Dec 2011 at 17:12

    I found the motion plus felt a little tacked on. I wish they'd had an option for normal controls


    Tacked on? You do realize that before any of the graphics, textures, story or anything was even created properly - the game is built around Motion Plus... Without Motion Plus the story in the game wouldn't exist. SKY-WARD-SWORD, came from being able to raise the sword in the air, which has always been a dream of Miyamoto's... Seeing Link raise his sword but also being able to do it yourself. Also, they then realized a Ward is a protector or guardian so it all came together and the story was then created. The whole idea was to be able to feel like you're in control as you would be if it was all happening in reality, as well as not having to make sure you're directly in view of the sensor bar just to select options and all. I'm feeling possibly you didn't get the motion controls and had trouble because of that - It's always the people who don't understand it fully that don't like it.

  9. Beyond Birthday Wednesday 14th Dec 2011 at 19:38

    The only part of Motionplus that wasn't utilised well was the swimming. Should have been kept on the analogue stick with the underwater spin attack left as is, felt very clunky and is almost as unnecessary an idea as mapping walking control to M+

  10. Medea Thursday 15th Dec 2011 at 10:43

    I found the motion plus felt a little tacked on. I wish they'd had an option for normal controls


    Tacked on? You do realize that before any of the graphics, textures, story or anything was even created properly - the game is built around Motion Plus... Without Motion Plus the story in the game wouldn't exist. SKY-WARD-SWORD, came from being able to raise the sword in the air, which has always been a dream of Miyamoto's... Seeing Link raise his sword but also being able to do it yourself. Also, they then realized a Ward is a protector or guardian so it all came together and the story was then created. The whole idea was to be able to feel like you're in control as you would be if it was all happening in reality, as well as not having to make sure you're directly in view of the sensor bar just to select options and all. I'm feeling possibly you didn't get the motion controls and had trouble because of that - It's always the people who don't understand it fully that don't like it.

    I do get the motion controls. I understand them perfectly - that doesn't mean I have to appreciate something that wasn't done completely right. I had no issues with the swordplay. I'm commenting on the other motion controls, e.g flying, swimming etc... They just didn't feel natural enough like the swordplay did

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