To make this review seem a little more realistic, the idea was to tell you how Jenga plays after four pints of Guinness - but the security guard wouldn't let us in the building when we tried that. And it was probably a good thing, too: you'll need all your faculties about you to stand a chance with it. Strangely it's much tougher playing this sober on the Wii than it is in Scruffy Murphy's on a Friday night.
Success at Jenga boils down to the precision offered by the Wii Remote and the steadiness of your hands. You're presented with a tower of virtual wooden blocks and the idea is that you take turns with the computer or various friends to remove a block and replace it on top of the tower without toppling the whole lot over. The glaring problem here though is that without a real sense of physical feedback it's difficult to gauge how precarious the tower is, and how crucial your chosen block is to keeping it standing.
Instantly the game is rendered much trickier than it really should be. The system used to indicate whether it's a good idea to pull a certain block or not out - a marker turns red, yellow or green - isn't good enough, although the set of physics displayed by the blocks is fine. Without a realistic sense of friction between the blocks, you might as well be playing with your eyes shut.
Another problem is the subject matter itself. You stack blocks. They fall down. You start again. It's not a game packed with hours of fun. You can change the properties of the blocks to try and make things more interesting; blocks made of ice, for instance, are easier to slide out of the tower, but the surrounding blocks will be more likely to shift position.
There are even some seemingly random mini-games, including a Space Invaders rip-off with wooden blocks instead of flying saucers! It's as if Atomic Planet knows you're going to get fed up with building wobbly wooden towers.