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Jenga Review

Something just doesn't stack up here...

To make this review seem a little more realistic, the idea was to tell you how Jenga plays after four pints of Guinness - but the security guard wouldn't let us in the building when we tried that. And it was probably a good thing, too: you'll need all your faculties about you to stand a chance with it. Strangely it's much tougher playing this sober on the Wii than it is in Scruffy Murphy's on a Friday night.

Success at Jenga boils down to the precision offered by the Wii Remote and the steadiness of your hands. You're presented with a tower of virtual wooden blocks and the idea is that you take turns with the computer or various friends to remove a block and replace it on top of the tower without toppling the whole lot over. The glaring problem here though is that without a real sense of physical feedback it's difficult to gauge how precarious the tower is, and how crucial your chosen block is to keeping it standing.

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Instantly the game is rendered much trickier than it really should be. The system used to indicate whether it's a good idea to pull a certain block or not out - a marker turns red, yellow or green - isn't good enough, although the set of physics displayed by the blocks is fine. Without a realistic sense of friction between the blocks, you might as well be playing with your eyes shut.

Another problem is the subject matter itself. You stack blocks. They fall down. You start again. It's not a game packed with hours of fun. You can change the properties of the blocks to try and make things more interesting; blocks made of ice, for instance, are easier to slide out of the tower, but the surrounding blocks will be more likely to shift position.

There are even some seemingly random mini-games, including a Space Invaders rip-off with wooden blocks instead of flying saucers! It's as if Atomic Planet knows you're going to get fed up with building wobbly wooden towers.


9 comments so far...
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  1. AiaiMonkeyBall Friday 22nd Feb 2008 at 12:13

    dissapointing was looking forward 2 this one :(

  2. uster dog Saturday 23rd Feb 2008 at 22:26

    at last someones made a videogame of a game i loved to play :D its about time :!: ok it may not be the best game on the wii but come day of release are be there :D its a game that my partner will like and more the merrier :!: and best of DON'T have to go around picking up all them bricks at the end of a game :!: :D :D joy,joy.

  3. DrDeathbed Sunday 24th Feb 2008 at 19:34

    to be fair it is only jenga, you can't expect a mario galaxy like thrillride from that, but as it stands i think i'd buy any jenga game on wii, even if there are some awful minigames. . .

  4. zeus-fox Sunday 24th Feb 2008 at 23:26

    I can't understand why games like this even get made. anyone who buys something like Jenga for a videogame console, needs to find a dark corner somewhere, have a quiet little sit down and examine their priorities. :!:

  5. King gerbil Monday 25th Feb 2008 at 20:55

    Theres nothing worth it here to buy it over a real life jenga game, dissapointing.

  6. RabbitFodder Saturday 1st Mar 2008 at 02:07

    I was playing real jenga earlier...i got bored so decided to try and make dominos with them. Which was more fun.

    Does this game give you the option to make dominos...

    **sighs** I doubt it, still, would be fun :D

  7. megamariogalaxy Saturday 1st Mar 2008 at 20:06

    I dont think much people would think would be good any ways (its no SMG or LOZTP) and why would someone buy a game that costs almost 10 times more than the "classic" version..

  8. challenged_one Wednesday 6th Aug 2008 at 11:10

    boom blox has jenga-like grab tool stages and there great fun

  9. Smokerules123 Thursday 21st Aug 2008 at 22:48

    And why isn't this game online?

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