We should be delighted. After all, the only other Tekken game ever released on a Nintendo system was the GBA's iffy Tekken Advance, so the opportunity to have a modern, nearly arcade-perfect port of Tekken 6 on a Nintendo system - and in handheld form, on top of that - should have us dancing around with glee.
As it is, we're simply very happy, rather than overjoyed, because while Tekken 3D does indeed play a mean game of fisticuffs, it's also mean on features.
Let's address the positives first, because they still outshine the negatives. This is pure Tekken action with no expense spared - all 40 characters from Tekken 6 are in there with every move, combo and attribute fully intact.
Since Tekken is a slightly slower-paced game than the likes of Super Street Fighter IV or Dead Or Alive Dimensions, controlling your fighter is a cinch with the D-Pad (or the Circle Pad, should you so wish) and seasoned Tekken experts will find it relatively easy to pull off their favourite combos without too much adjustment time.
Tekken Care Of Business
Even better is the frame rate. Tekken is a game that often relies on split-second decisions when blocking and executing moves, which is why the more ardent members of the Tekken fanbase won't accept anything less than a solid and smooth 60 frames per second.
Dead Or Alive Dimensions offered that whenever you played the game with the 3D Slider turned off, but when you turned on the 3D the extra power required caused the game to drop down to 30fps in order to retain that solid frame rate.
Not so with Tekken 3D: Prime Edition, as the game maintains a steady 60fps at all times regardless of whether you're playing in 2D or 3D. This is a fantastic technical achievement from Namco Bandai, especially as the game is still very graphically impressive.
Full online multiplayer is also something that's very welcome, and while we've no doubt it'll be full of Tekken ninjas destroying all comers by the time the game's been out a couple of weeks, it's still great to give fans of the series a chance to play online on the go. Local multiplayer is also included, of course, but unfortunately there's no tag mode for four players, which would have been great.
On top of all this, there's also the opportunity to assign up to four combos or button presses to panels on the touch screen, just like in Super Street Fighter IV: 3D Edition, though the combos flow so naturally in Tekken 3D they don't feel so necessary here.
It handles like a dream, then, of that there can be no doubt. Our problem with Tekken 3D is that it doesn't give us a lot of places to drive to. Single players get a Quick Play mode (10 fights against the CPU), Survival mode (a number of fights against the CPU with one energy bar), Practice mode and that's it. No Arcade mode, no Tag mode, no character customisation, nothing.
Tekken The Mickey
There aren't even any comedy CGI endings for each character, something that's been a part of more or less every Tekken game since the original PlayStation title back in 1995.
Tekken has also been famous for its silly extra game modes over the years, such as Tekken Bowl and Tekken Force. The absence of added flourishes like these in Tekken 3D makes the game feel a tad incomplete as an overall package.