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How Assassin's Creed 3 will use the Wii U controller

What will be displayed on the touch screen

Last year, Ubisoft announced that an Assassin's Creed Wii U game would boast exclusive features for the controller such as Eagle Vision, touch screen maps and the ability to select weapons. Now, Ubisoft will deliver on the promise with Assassin's Creed 3.

Nintendo Power has confirmed that the Wii U controller's screen will be used to display the map and control Eagle Vision in Assassin's Creed 3 Wii U.

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In addition to the map, the controller will also display Animus entries, which can also act as an Assassin's Creed encyclopaedia. That should be handy for newcomers.

As for weapon selection, Connor will be able to switch between single weapon and dual weapon modes easily.

Finally, Eagle Vision. You'll be able to control the camera thanks to the controller's accelerometer.

[ Source: My Nintendo News ]


6 comments so far...
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  1. Redfish20 Monday 26th Mar 2012 at 12:16

    Well a bit of extra camera control is always nice. I do think they're getting a little too excited about wacking a map and inventory onto the touchscreen though. Granted the game hasn't been designed for the WiiU so this is probably the best way to acknowledge the controller rather than tacking on unnecessary gimmicks that would actually detract from the gameplay, but it's not really worth making a fuss over.

  2. Slinkington Monday 26th Mar 2012 at 12:24

    Map on the Touch Screen is a great idea. How annoying is it in AC when you have to pause the game to look at the map? I don't see it as a gimmick at all.

  3. barrybarryk Monday 26th Mar 2012 at 12:27

    Yeah it's a pretty obvious implementation but I don't think that makes it less valid, I like the idea of moving the non essentials off the main screen and onto the controller. It'll be a much more fluid experience than having to pause and shuffle through menus.

  4. pokemaster Monday 26th Mar 2012 at 13:46

    Sounds great. A good map display can make a game a lot better to play. A Metroid Prime example comes to mind (as I am replaying the trilogy at the moment), a superb game, but constantly checking the map, trying to find where to go, hidden areas, and which doors can and cannot be opened can be a little jarring. A second screen with this info on and more can only be a excellent thing.
    Its what made the DS so good at RPGs.
    Really looking forward to this game.

  5. RedBearLuX Monday 26th Mar 2012 at 15:12

    This is great news to be honest. All to often with the Wii third part developers would force motion control elements on us, Nintendo themselves however didn't you only have to look at the Galaxy games using only a waggle here and there.

    Of course the controller could of been used in an inventive new found way but it's good to see the developers basically say 'yeah we could of done some fancy stuff, but thats not Assassins Creed.' Instead of making a game fit the controller they are making the controller fit the game. Great news.

  6. goldenmushroom Tuesday 27th Mar 2012 at 17:24

    well at least it wont be hidden in a pause menu or on the screen all tiny :)

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