Rayman Origins has finally made it to the 3DS. It's taken its own sweet time, but the newest adventures of the loose-limbed nose-beast that defies rational explanation is now on the Nintendo handhelds. The story is exactly the sort of blink-eyed nonsense you'd expect from the creature who sprung the Raving Rabbids on us, all those years ago. Rayman, and his buddy, Globox, were having a pleasant summer's snooze by the Snoring Tree.
Unfortunately, its branches and roots reached into the Land of the Livid Dead, which upset an elderly undead resident. Instead of banging on the roof with a broom handle, she unleashed an evil horde of on the world and imprisoned all the Electoons and Nymphs. What are Electoons, you might ask? The answer is to stop asking any of this to make sense. But then, you probably know all this. It has, after all, been available on the Wii since November 2011.
The 3DS version isn't the scaled-down paraphrase of the full game that you might have expected: Ubisoft has attempted to squeeze everything into the miniature screens.
The bad news is that it hasn't quite worked. The good news is that you've got a mostly faithful handheld version of one of last year's most brilliant, imaginative and downright fun platformers. Let's focus on the good, first. It's nicer that way, we are sure you'll agree.
Rayman Origins is a tough, but ultimately generous platformer. There's no need to return to levels once you've learned a new power - every one can be aced on your first visit. And while the regular checkpoints will ensure that any player can get from one side of each level to the other, the difference between finishing and completing a level is the number of Lums you collect.
Some of them are just lying around the place, giving you important clues as to which way you'll need to go, while you'll find others tucked away in the tougher-to-reach Skull Coins.
The Natives Are Wristless
Then there are King Lums. Collect one of these, and all the other Lums will flip briefly into a thrilled red state in which they are worth double. These guys break the sedate exploration of the main levels with moments in which you have to be fast and accurate.
More Lums emerge from the enemies you kill and any bits of prominent foliage you decide to punch. At the end of the level, your Lums fly into a gigantic test tube, where they're converted into Electoons. Get the bonus amount and you'll get a rosette.
These Electoons are what you're really after. They unlock your progress, extra playable characters, and the frustratingly tough Tricky Treasure levels.
All the other characters can be found in the Snoring Tree, where the Bubble Dreamer is identical to play, but far and away the best is the oblivious amorphous oddball, Globox. His animations are among some of the loveliest, silliest and most charming around.
Instead of ducking, he compresses himself into a waddling jelly mound. If he misses a jump, he'll recover by hanging from it by his top lip. That's pretty much the definition of a carefree blue dude, if you ask us.