Official Nintendo Magazine

Log in to access exclusive Nintendo content, win prizes and post on our forums. Not a member yet? Join for free

Theatrhythm Final Fantasy review - addictive rhythm action

Square Enix's odd Final Fantasy spin-off is a critical hit

On paper it may not seem that combining Final Fantasy and rhythm action would make for anything approaching a dream team, but once you get stuck into it Theatrhythm Final Fantasy casts those doubts aside. This quirky little number is actually a compelling and challenging rhythm game that should keep you busy for quite a while - as long as you don't mind a little repetition.

Theatrhythm Final Fantasy is split into three main modes - Series, Challenge and Chaos Shrine. The Series mode lets you choose from any of the 13 main Final Fantasy games and play three to five stages based on the music from those games. Each game has intro and outro themes (which can be skipped), as well as one battle, field and event stage.

Click to view larger image

Crystal Method

The intro and outro themes leave us feeling a little cold. They require very little effort - you simply tap the screen as musical notes pass a crystal - and every time you hit a note the crystal chimes out an odd noise that sounds horribly out of tune compared to the rest of the music.

We can't possibly fathom why a game celebrating the music of an esteemed series would make it so that 26 of the tracks sound horrible if you play it properly. Thankfully, these are only bonus stages and you can't fail them, so if you want you can just sit back and enjoy the music without hitting the notes (or simply skip the round to go straight to the first 'proper' song).

Once the game properly gets going in the field, battle and event stages, things pick up. All three types of stage have the same basic principles - as your circle passes over various icons you have to tap, hold or flick the stylus accordingly to the beat of the music. That's literally all there is to it, from the easiest difficulty level right up to the hardest.

Each of the three stages presents this concept in a slightly different way, however, meaning the game at least feels a little more varied even though it may not necessarily be.

Previous 1 2 Next page

Nintendo Co., Ltd. is the owner of certain copyright which subsists and trade marks and other intellectual property rights in certain content, characters, artwork, logos, scripts and representations used in this publication. All rights are expressly recognised and they are used by Future Publishing Limited under licence © 2006 Nintendo Co., Ltd. All rights reserved. "Nintendo", "International Nintendo Licensed Product" "Nintendo DS", "Nintendo DS Lite", "Nintendo DSi", "Nintendo 3DS", "Nintendo DSi XL", "Nintendo 3DS XL", "Wii" and "Wii U" and the associated logos are the trademarks of Nintendo Co. Ltd. All rights reserved.