Nintendo fans who fell for the charming world of Pullblox are more than likely to become addicted to the set of thought-provoking puzzles in Art Of Balance: Touch.
Just like the WiiWare original, you have to balance a set of shapes, stacking them on a platform to ensure that they don't tip into the water. Stacking the shapes with the stylus is arguably more intuitive than using the Wii Remote and with 200 levels - double that of the original - this will take longer to complete than its predecessor, even if it does lack that game's multiplayer mode.
It can get challenging pretty quickly when the new shapes come into play after the first world: suddenly you've got glass blocks that shatter when you stack too many shapes on top of them and other shapes that vanish seconds after they've been touched by another object.
Touches like these, plus an Endurance mode that rewards swift solving, ensure Art Of Balance: Touch never becomes boring as you play through all the puzzles. This is a game that everyone - young and old - can enjoy, even if it lacks the extra pizzazz of Pullblox.