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Art Of Balance Touch review

This is one tricky balancing act

Nintendo fans who fell for the charming world of Pullblox are more than likely to become addicted to the set of thought-provoking puzzles in Art Of Balance: Touch.

Just like the WiiWare original, you have to balance a set of shapes, stacking them on a platform to ensure that they don't tip into the water. Stacking the shapes with the stylus is arguably more intuitive than using the Wii Remote and with 200 levels - double that of the original - this will take longer to complete than its predecessor, even if it does lack that game's multiplayer mode.

It can get challenging pretty quickly when the new shapes come into play after the first world: suddenly you've got glass blocks that shatter when you stack too many shapes on top of them and other shapes that vanish seconds after they've been touched by another object.

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Touches like these, plus an Endurance mode that rewards swift solving, ensure Art Of Balance: Touch never becomes boring as you play through all the puzzles. This is a game that everyone - young and old - can enjoy, even if it lacks the extra pizzazz of Pullblox.

Comments

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  1. 9 Times Tuesday 31st Jul 2012 at 18:08

    This looks ok, but sad it doesn't have the multiplayer. Also, was Pullblox REALLY that great?It's very original and the graphics look gorgeous and very charming, I know, but it's hardly addicting, it gets boring very quickly, the music is annoying. I'd probably give it 80% at a stretch...

  2. TwoDaysAgo Friday 3rd Aug 2012 at 05:55

    This looks ok, but sad it doesn't have the multiplayer. Also, was Pullblox REALLY that great?It's very original and the graphics look gorgeous and very charming, I know, but it's hardly addicting, it gets boring very quickly, the music is annoying. I'd probably give it 80% at a stretch...

    I'm going to have to agree with you there, I played about 1 third of the game and got bored.

    Anyway, I think this is a fair review.

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