The executive producer of Sonic And All-Stars Racing Transformed has told Official Nintendo Magazine that he was surprised by the Wii U specs, specifically the GPU and memory which are better than the Sumo developers expected.
In an interview with ONM, Steve Lycett spoke of the challenges his team faced when developing Sonic And All-Stars Racing for Wii U.
"There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine."
The Sumo producer also complimented the memory which has helped his team make Sonic Racing look smart on Wii U. "The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."
Want to learn about the power of Nintendo's new console? Here's our analysis of the Wii U specs.
You can read the full interview with Steve Lycett in the new issue of Official Nintendo Magazine which goes on sale on 29 August. In the interview, he explains why he chose Gilius from Golden Axe instead of Tyris!