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Wii U specs are surprising, says Sonic developer

Wii U GPU and memory better than expected

The executive producer of Sonic And All-Stars Racing Transformed has told Official Nintendo Magazine that he was surprised by the Wii U specs, specifically the GPU and memory which are better than the Sumo developers expected.

In an interview with ONM, Steve Lycett spoke of the challenges his team faced when developing Sonic And All-Stars Racing for Wii U.

"There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine."

The Sumo producer also complimented the memory which has helped his team make Sonic Racing look smart on Wii U. "The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."

Sonic And All-Stars Racing - looking shiny on Wii U
Sonic And All-Stars Racing - looking shiny on Wii U
Want to learn about the power of Nintendo's new console? Here's our analysis of the Wii U specs.

You can read the full interview with Steve Lycett in the new issue of Official Nintendo Magazine which goes on sale on 29 August. In the interview, he explains why he chose Gilius from Golden Axe instead of Tyris!

Comments

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  1. K-tet Friday 24th Aug 2012 at 09:57

    More RAM = Less Compression required.

    This also means that the GPU used in Wii U is more a full-on spec rather than a cut-down spec, so 1080p right from the start (and not upscaled like its competitors) is just what HD maniacs want to hear, and this is coming from someone who doesn't believe great graphics make a great game.

    Haters gonna hate I think. Though Nintendo might have said software may not be 1080p from the start, they could well be lying. Either way, roll on late November. Nintendo better get it right and release it then for us.

  2. MartinIsAwesome Friday 24th Aug 2012 at 10:01

    I don't care. I'm just pleased to get some Blue Blur action on the new console.

  3. linkfinity Friday 24th Aug 2012 at 10:44

    it's always good to hear things like this, if devolepers are opening the kit and saying "oh, that's nice" then it might turn them friendly with the machine, if you know what i mean.

  4. 5OUNDWAVE Friday 24th Aug 2012 at 11:49

    lovely and shiny sound great 2 me :D

  5. toffeeman30 Friday 24th Aug 2012 at 12:13

    standard

  6. skullkid92 Friday 24th Aug 2012 at 13:22

    its nice that the wii u is hd and all,but mario was never in hd before and never needed to be.people are getting worked up
    about the power of the wii u.all i am saying is put gameplay before anything else.

  7. SonyX Friday 24th Aug 2012 at 13:24

    i can't wait to get a wii u and i can't wait to get this game :D

  8. Darklord101 Friday 24th Aug 2012 at 13:44

    Basically its only slightly powerfuller than the current gen. It'll be interesting to see how long developer satisfaction with it will last if the new xbox is released next year....

  9. Dumpsweats Friday 24th Aug 2012 at 16:33

    he says "a lot more memory" in reference to the what they were working with before with the wii. that's a given. but i guess this is a ONM piece, so they've gotta carefully spin it to make it sound like more than the (sorta) HD consoles.

  10. MartinIsAwesome Friday 24th Aug 2012 at 19:26

    For the love of pete, not another "ONM is biased" comment.
    You do realise that as a magazine they merely hold the official endorsement from Nintendo. You think that them being "official means that they are contractually obligated to spin news to make Nintendo as a company look good, or be habitually favourable to Nintendo games in reviews? Yeah, that's not how it works.

  11. Tams Monday 27th Aug 2012 at 01:06

    Basically its only slightly powerfuller than the current gen. It'll be interesting to see how long developer satisfaction with it will last if the new xbox is released next year....

    "Powerfuller" is not a word! :evil: :evil: :evil:

    I don't see it not being able to do much more than 1080p ('Full HD') (with no upscaling) being an issue. 4k displays are rare at the moment and even when they are within consumer budgets, they will still be at the high end (think Ł10k+) for a while. There's no point in supporting far higher resolutions if few people will actually be able to use them within the expected lifetime of a console; especially when doing so would increase the cost of the console by a considerable amount.

    Now, there are other areas than resolution, such as tessellation, but then we just go back around to the amount supporting better features would cost.

  12. TheVelvetRoom Monday 27th Aug 2012 at 02:17

    It's nice to hear Wii U will at least have 2 years of being on a similar technical playing field to it's competitors, since I doubt a lot of developers will just immediately shift all focus to the other next-gens as soon as they come out. It could help in the long run so that third-parties can get familiar with the thing's power and plan things out long term, instead of pushing out downgraded versions from other platforms.

  13. LugiaCake Tuesday 28th Aug 2012 at 19:30

    As long as they can make a good Sonic game on the Wii U, I don't care what the specs are.

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