If you fancy yourself as the next Billy Mitchell (not the Eastenders character but the old Donkey Kong world record holder), you'll enjoy Donkey Kong Jr but most people will be shocked when they rescue Nintendo's great ape after playing just four levels.
Playing as Donkey Kong Jr, you have to rescue your father (who, according to our Donkey Kong family tree, grows up to be Cranky Kong) from the clutches of Mario who has him locked up in a cage. However, when it comes to videogame villains, our plumber is no Bowser. Judging by the amount of time it takes to release Daddy Kong, he gives up far too easily.
There are just three stages to get through before you have a chance of defeating Mario, each of which is a single screen. The first finds DK Jr jumping over platforms and swinging across vines, avoiding enemies called Snapjaws. The second is more of the same, only with birds called nitpickers attempting to drop eggs on your head. The third is a bit different as you leap over sparks that are shooting across wires in Mario's hideout. For the finale, it's a case of avoiding the nitpickers and sparks as you attempt to shunt the keys up the vines to the locks in Donkey Kong's cage.
And that is Donkey Kong Jr in one paragraph. Admittedly, there is very little wrong with the stages as they follow the classic DK platforming style of the day and although you are sent back to the beginning once you finish the fourth, the levels get more challenging as they loop. So if you're chasing high scores, DK Jr is quite addictive even though the Restore Point feature allows you to cheat.
But 30 years on from the original's arcade release you expect more for your money. At £4.50, you're paying more than £1 a level. If Nintendo used that scale for all their games, Super Mario Galaxy 2 would cost over £100.
If you want a Donkey Kong game for your 3DS, download Donkey Kong (Game Boy) instead.