Trine 2 looks set to be one of the highlights of the Wii U eShop. As one of the games playable at every single one of the Wii U showcases we've been to so far, it's clear that Nintendo is getting behind Frozenbyte's fantasy platformer and rightly so. Not only is it going to be a big eShop game but it's one of the best Wii U games we've played so far.
You'd forgive Wii U eShop games if they didn't look as good as big blockbusters such as Call Of Duty: Black Ops 2 and Assassin's Creed 3 but Trine 2 looks lovely and it makes the most of the Wii U GamePad
For those who don't know much about Trine 2, you can take control of Zoya the thief, Amadeus the wizard and Pontius the knight, three chracaters who touched an ancient artifact called Trine at the beginning of the first game and then had to fight and solve puzzles to free themselves of its powers.
Now the Trine has summoned Zoya, Amadeus and Pontius again and the trio are attacked by goblins. Crown Princess Rosabel needs the heroes to free the kingdom of all evil and that means using the individual skills of the thief, wizard and knight.
We recently spoke to producer Trine 2 producer Lauri Hyvärinen who told us that his game will be able to stand up to any of the Wii U launch games.
ONM: What makes Trine 2: Director's Cut stand out from other versions of the game on different platforms?
Lauri Hyvärinen: Trine 2: Director's Cut includes the main game with a number of enhancements and the new expansion campaign, and a Wii U exclusive "party mode" for multiplayer fun. In essence, the Director's Cut is as close to our vision as possible, the best version of the Trine 2 experience.
ONM: What impact do you think the touch controls will have on the way people play the game?
Lauri Hyvärinen: It will have a big impact - the touch controls are a perfect fit for the game and especially for the Wizard, making conjuring objects and interacting with the game world a very intuitive experience. It invites you to try things on the screen, try different ways to work out the puzzles.
ONM: What's your favourite improvement to the game?
Lauri Hyvärinen: The new expansion campaign in general is absolutely thrilling, so that as a whole is everybody's favourite right now. From the changes to the main campaign, I'm very excited by all of them - we'll change the levels slightly, we'll add new vocals, we'll make everything play out smoother.
One of my personal areas of focus is the overall user experience, ranging from menus to the ingame user interface. The Director's Cut includes a slew of improvements in this area, making the game even easier to get into despite the depth and complexity of the game. One tiny example of this is the subtitles - instead of having to go to the menus, you can just enable or disable them during the first moments of the game. That's a very minor example but when these are added up, they make a great difference.