In a recent interview, Rayman Legends level designer Chris McEntee revealed that Rayman Legends could have been developed for consoles other than Wii U. However, they chose to stick solely to the Wii U, for plenty of reassuring reasons.
Speaking to Nintendo Power, McEntee revealed that "the possibility (for a multiplatform release) could be there, but we chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game."
According to McEntee, the Wii U is the complete package. He concluded by saying, "Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn't want to give somebody half of the experience just for the sake of getting it out on another console."
With Rayman Legends being built with only the Wii U in mind, it's sure to bring the optimum experience to Nintendo's platform, utilising the GamePad to its maximum potential.
Will you be picking up Rayman Legends when it releases?
[ Source: NintendoEverything ]