Emile Morel, the lead game designer on the upcoming Wii U exclusive Rayman Legends, has revealed that the main bulk of the single player game will focus on classic platforming. While touch-screen levels play an important part of the game, they will only count for around a fifth of the overall experience.
Speaking to ONM, Morel explained the design choices, saying "In the vast majority of the game you play as Rayman. However, we did also design a handful of levels (less than 20% of the game) with asymmetrical multiplayer in mind. Since this is the main innovation that the Wii U brings, we felt it was important to make content optimized for this".
He also revealed that Murphy will play a larger role in these levels. "These maps feature more situations where Murphy needs to interact with the world to clear paths and solve problems for the other players. So, when playing in single player, you will actually take control of Murphy to guide and protect another character".
Interestingly, these levels have been made optional extras, as Morel explained "We've included enough Teensies and lums in the more "traditional" maps to progress through the world without playing these maps. That said, these levels are really fun, and playing as Murphy in solo or in multiplayer is really a new gameplay experience that only the Wii U GamePad can offer you".
Rayman Legends is coming to Wii U in early 2013.