In Fallblox, Mallo (who Nintendo are describing as a sumo wrestler shaped hero. Poor Mallo) has to complete another 140 puzzles and a further 90 training levels. This isn't just more of the same though as the new puzzle blocks can fall as you push and pull them.
In Pullblox, Mallo had to push and pull the blocks to create a path to the top of the Pullblox and rescue children. This time, it's colourful birds who are sitting at the top of each structure.
This time, moving one block can have a drastic effect on all the others above it. If you push or pull a block in a way that leaves the blocks above unsupported, gravity will now make them drop down until they hit something solid.
There is also more room to move the blocks around, as the play field is now nine layers deep and also far wider than it was in Pullblox and now you can rotate the camera and walk behind the structure.
As in the original, there are some special blocks. Cloud blocks, for example, don't fall when left unsupported, meaning you can use them to prevent other blocks from dropping down.
You can also create your own challenges in Fallblox Studio mode and save them as QR Codes to be shared with other players. These QR Codes can be scanned with the 3DS outer cameras but you can also use the Internet Browser on your 3DS to view a QR Code image, save it to your SD Card and then import it directly into your game.
Fallblox also features free DLC with 20 extra puzzles created by the game's developers being released during the nine months following release.
Are you going to download Fallblox next week?