A fully fledged Call Of Duty game had to come to Wii U. Whether you're a certified nuke-chucking prestige steam train, or the sort that believes the series is a subliminal indictment of Western patriarchy, cultural stagnation and the colour brown, you'll understand us when we say: it had to.
It's not so much a coup for Nintendo as a relief. After all, when you say that your console can play any current-generation game, what you really mean is that it can play this one first-person shooter. This is, after all, a series that saw its last title, Modern Warfare 3, gross more money in its first 24 hours on sale than any other entertainment release - film, music - ever.
The problem for Nintendo was that so little of that money came through them. The Wii's token ports have been more like wobbling impressions of the 360/PS3 barnstormers - the school trip-bought French BB guns to other consoles' Dirty Harry blow-your-head- clean-off magnums, if you will.
So to hear that Treyarch's near-future boomstravaganza, Black Ops 2, would be coming to Wii U not only fully intact, but augmented with GamePad-friendly bonus features, is extremely good news for the console's image as a new home for third-party games.
If you'd lost faith in the Wii incarnations and haven't been paying attention to this game, let us bring you up to speed. By 2025, things have gone pear-shaped. There's a new Cold War instigated by China, the USA's remote-controlled drone army gets hijacked by a terror-nerd who's been pulling the world's flaming strings and everyone kicks off good and proper.
That's where you come in, helping to resolve the world's freshest global conflict and, more importantly, utilising a not insignificant amount of science-factual weaponry along the way. It's a mixture of the familiar and the brand new for seasoned players, with what is expected to be robust multiplayer functionality rubbing shoulders with new Choose Your Own Adventure-style single player sections. It's not just the regular Call Of Duty experience, it's an unusually huge one.
So how will the Wii U adapt to the gaming goliath's needs? Well, from what we've seen, incredibly well. The single and multiplayer portions are both completely intact, graphically up to scratch and run in a silky 60 frames per second, even on the GamePad.
Oh yeah, the GamePad. Even if Black Ops 2 was a solid port, we weren't expecting Treyarch to show much love to Wii U's touchscreen controller. Some features were to be expected. An on-screen map that updates in real-time (which is zoomable) and the option to change multiplayer class loadouts and controller layouts without opening clumsy menus have already become the norm for Wii U ports.
But there are other, more interesting developments. The option to stream action to the GamePad, for instance, allows true split-screen multiplayer. A GamePad player can take on a TV player (who can, handily, use any compatible Wii U controller, including the original Remote and Nunchuk combo).
Not only that, but the GamePad's second screen functions can be accessed even when using another controller. So as you play multiplayer with a Pro Controller, you can still eye the map on the GamePad.
Along with fully functional multiplayer, the new, eSports-friendly CODcasting feature (which gives you the tools to commentate on online matches), local multiplayer bot support and much more, we finally have a definitive Call Of Duty experience on a Nintendo console. The (near) future is here, and we're excited to get stuck in.