We are error! Celebrating memorable moments developers might prefer to forget
So much goes into developing a videogame that the odd mistake slipping through is inevitable. Most of these are quietly forgotten about, or were quickly fixed for the next production run of the game (or patched, these days). Over the years, though, some blunders have been so big, or have featured in such memorable games, that they've become well-known among gamers. While we're sure the likes of Nintendo, Konami and Capcom would like to pretend the following events never happened, we've dug them all up anyway, because we're mean like that. After all, it's our flaws that give us personality, or something. Oh just read on.
WWF No Mercy
The N64 was the king of wrestling games, mainly due to the unbeatable combination of publisher THQ and developer AKI. After wowing grapple fans with a couple of WCW games and then WWF Wrestlemania 2000, excitement for their next game, WWF No Mercy, was at fever pitch. When it was released in December 2000 it was snapped up in absolutely huge numbers by hordes of smackdown-hungry wrestling fans, before it was discovered that the UK version of the game had a crippling bug - it deleted your save file every time you tried to save your game. This being the era before the quick-fix of patches was available to the public, gamers had to return their copy to the shop from whence it came in order to receive a bug-free replacement copy a couple of weeks later.
Super Mario Bros 2
Back in the days of the NES, translation jobs were a little sloppier than they are now. Even Nintendo's own games suffered from some dodgy errors, with Super Mario Bros. 2 a key suspect. When you beat the game you're treated to a lovely animation of Mario sleeping, complete with a list of all the characters and enemies in the game. Along with a few spelling mistakes (Hoopstar instead of Hoopster, Clawglip instead of Clawgrip), two characters - Birdo and Ostro - had their names completely swapped. So, for an entire generation of gamers, Birdo was known as Ostro for a while. Imagine!
Mortal Kombat 3
The Mortal Kombat games are perhaps best known for two things in particular - the outrageously graphic fatality finishing moves and the cast of fabulously weird and wonderful characters. Sometimes, the two mix together in odd ways, however. Being a member of the four-armed Shokan race, like popular boss character, Goro, Sheeva's appearance in Mortal Kombat 3 marked the first playable character with a couple of extra limbs at his or her disposal. The problem was, any time someone performed a fatality on her that ended with her body as a collection of flayed bones, the game showed the same standard skeleton sprite that is used for all characters, complete with the human-standard allocation of two arms. Was Sheeva a fraud wearing a pair of fake arms? Or couldn't the developers be bothered to draw another sprite? It's the latter.