Official Nintendo Magazine

Log in to access exclusive Nintendo content, win prizes and post on our forums. Not a member yet? Join for free

Paper Mario: Sticker Star mini-games were cut from Bowser's Castle

Nintendo had too many ideas for Mario's 3DS RPG

Paper Mario: Sticker Star producer Kensuke Tanabe has admitted that Intelligent Systems had to cut some fun mini-games from their 3DS Mario RPG because his team ran out of time.

In an interview with Official Nintendo Magazine, Tanabe said the team "went all out" to create a game packed with great ideas but they couldn't use them all.

"In Bowser's Castle, we were planning on having the player complete a number of different mini-games as they went along, but unfortunately we had to cut this because we didn't have time," said Tanabe. "I'm sure these mini-games would have been very silly and fun, so that was a bit of a shame."

Co-director Naohiko Aoyama said that there were just too many ideas to pack into the game. "If we had, then we would certainly have had to put a lot of effort into making events to really show off their uniqueness."

It didn't matter in the end for, as we said in our Paper Mario: Sticker Star review, it is a fun return to form for the series after Super Paper Mario.

You can read the full Paper Mario: Sticker Star interview in issue 90 of Official Nintendo Magazine which is on sale now. Buy it here.

Comments

7 comments so far...
Add a comment

  1. yoshiller64 Thursday 3rd Jan 2013 at 10:40

    why dont they just release the mini games as dlc

  2. King Slazo Thursday 3rd Jan 2013 at 11:03

    It didn't matter in the end for, as we said in our Paper Mario: Sticker Star review, it is a fun return to form for the series after Super Paper Mario.

    If by that you mean, "far inferior to Super Paper Mario", then yeah, that's true. And I didn't even think SPM was that good but at least it was still fun.

    Shame they couldn't have spent the time they gained cutting these to work on any of the numerous flaws people have with the game.

  3. MartinIsAwesome Thursday 3rd Jan 2013 at 12:35

    I loved that interview with the developers in the recent issue, so well done there. It got me nice and hyped for the game that was waiting for me under the tree on christmas morn. I've been playing it and I for one am not disappointed.
    The great thing about having to cut stuff means that those things can be incorporated into another game.

  4. ledreppe Thursday 3rd Jan 2013 at 13:33

    It didn't matter in the end for, as we said in our Paper Mario: Sticker Star review, it is a fun return to form for the series after Super Paper Mario.

    If by that you mean, "far inferior to Super Paper Mario", then yeah, that's true. And I didn't even think SPM was that good but at least it was still fun.

    Shame they couldn't have spent the time they gained cutting these to work on any of the numerous flaws people have with the game.

    Yes, I'd agree there were flaws. I didn't enjoy having to track back to previous levels to get items that were essential to progress in the game, the game didn't even give a hint that that's what had to be done I had to use a walkthrough. This could have been an excellent Paper Mario but they fluffed it, and I don't know how Nintendo let Intelligent Systems not sort out these problems before release. Maybe they ran out of time, just like they did with the numerous mini games that were removed.

    I wouldn't say Sticker Star is far inferior to Super Paper Mario, I wasn't a big fan of the 2d to 3d switching aspect and it confused me. The Sticker Star paperize and stickerize mechanic worked better for me and felt more intuiitive as a puzzle and battle system.

  5. Baker1000 Thursday 3rd Jan 2013 at 13:37

    It explains why that last world is so short. There's only 3 levels, one of which isn't even a level and the last is just the boss fight. So really it's only the airship level. I was a bit disappointed that once you got to that world, there wasn't much futher to go.

  6. Zen Thursday 3rd Jan 2013 at 18:40

    Paper Mario: Sticker Star really did feel like a rushed game...

  7. Nintendo4Ever Thursday 10th Jan 2013 at 12:14

    I think that Paper Mario SS was a good addition to the series. The only problem was it took me 26 hours to complete it because I kept getting stuck; didn't know what to do and ended up having to refer to a walkthrough almost every level to finally 100% the game :( .

    I liked how, at the end of the game, instead of just making us restart and work from the last save before we beat Bowser there was actually something different (the Toad) for us at the end instead of it being as though we never beat him. It was still a bit pointless but not completely pointless like previous games in the series (you actually have a bit of proof that you beat the game).

    I'm still going to replay it though and try and get 100% without a walkthrough and hopefully complete it in half the time :D.

Register or log in to commment
Add a comment
Nintendo Co., Ltd. is the owner of certain copyright which subsists and trade marks and other intellectual property rights in certain content, characters, artwork, logos, scripts and representations used in this publication. All rights are expressly recognised and they are used by Future Publishing Limited under licence © 2006 Nintendo Co., Ltd. All rights reserved. "Nintendo", "International Nintendo Licensed Product" "Nintendo DS", "Nintendo DS Lite", "Nintendo DSi", "Nintendo 3DS", "Nintendo DSi XL", "Nintendo 3DS XL", "Wii" and "Wii U" and the associated logos are the trademarks of Nintendo Co. Ltd. All rights reserved.