Has there ever been a time there have been so many remakes of classic games in the works? In 2011 we had Star Fox 64 3D and Ocarina Of Time 3D but in just 24 hours last week The Legend Of Zelda: Wind Waker and Resident Evil Revelations were announced for Wii U. Throw in Monster Hunter 3: Ultimate and you've got a trio of remakes coming to Wii U this year.
It's strange. Some fans seem to request remakes and yet when they are announced you get more fans moaning about remakes, complaining that they'd rather play original games. We've seen so many Pokemon fans asking for Pokemon Snap on Wii U or remakes of Ruby and Sapphire.
In the case of Wind Waker, it seems that it is a game designed to keep the fans happy while they wait for the real Zelda Wii U game. It's not as though the remake is being released in place of an original game.
Still, there is a debate to be had over remakes. At what point does a game warrant or deserve a remake? I have a number of reasons why I think a game should, or indeed shouldn't, be remade.
Why games should be remade
1) Improved controls (Ocarina Of Time 3D, Okami)
We're all aware of games that have been let down by clunky or unnatural control schemes. The most famous example of this is probably the original Ocarina of Time: constantly swapping the heavy boots on and off in the Water Temple was an absolute nightmare, and even led to me giving up the entire game in frustration.
Reading back through interviews with Eiji Aonuma, it's something that bugged him for years so you can see why, given the opportunity on 3DS, Nintendo should remake the N64 classic. Not only were they able to improve the visuals but also right the wrongs of the Water Temple. You see, when a developer has an idea for how controls could be improved, there's definitely a strong argument for remaking a game.
Also, newer technology allows for a whole new control scheme to be implemented. Metroid Prime Trilogy is a prime example of this: the Wii Remote offers an excellent control scheme for first person shooters so it's only natural that the developers may want to revisit the game to make use of something that wasn't available at the time of the game's development.
Okami, for example, makes more sense on Wii than it ever did on PS2, thanks to the Wii Remote.