Official Nintendo Magazine

Log in to access exclusive Nintendo content, win prizes and post on our forums. Not a member yet? Join for free

Nintendo's bring together console and handheld divisions to make software assets transferable, avoid shortages and delays

Iwata reveals resaons behind development restructure

Nintendo believe their plan to bring together the handheld and console development divisions will help them not only make software assets more transferable but also avoid software lineup shortages and development delays.

Previously Nintendo was separated into two divisions for handheld and home consoles but these will be brought together as the company reorganise their structure.

Click to view larger image
Speaking during a financial briefing, Iwata said: "As you might already know from some newspaper reports, we will reorganize our development divisions next month for the first time in nine years. Two divisions which have independently developed handheld devices and home consoles will be united to form the Integrated Research & Development Division, which will be headed by Genyo Takeda, Senior Managing Director.

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.

Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Nintendo isn't the first company to make software assets transferable. Capcom's Resident Evil Revelations was built for 3DS using a version of MT Framework and now it is being ported to Wii U.


5 comments so far...
Add a comment

  1. MartinIsAwesome Thursday 31st Jan 2013 at 13:31

    So does this mean that software titles could start being developed for both home consoles and handhelds?

  2. rachaeln Thursday 31st Jan 2013 at 13:56

    I think this is hinting at Nintendo doing something similar to what Sony are doing with the ps3 and vita games ( you get the game on one console and have it avaliable on the other too) that's just me speculating but I think it would be a good idea if Nintendo did his too.

  3. K-tet Thursday 31st Jan 2013 at 16:05

    Unless I am mistaken (which may be true), in a nutshell, Nintendo have created (or are working to create) an SDK/Programming Language that has instruction sets and compatibility for its ARM11 and PowerPC 750 processors found in the 3DS and Wii U respectively. This will allow cross-platform play between 3DS and Wii U more readily, and developers that have already invested in such an SDK will receive this upgrade to further their horizons.

    This is only a good thing.

  4. TheSlenderman Thursday 31st Jan 2013 at 17:21

    This looks very exciting, especially if it results in the same sort of relationship the ps3/vita share for wii u/ 3ds! :D

  5. Mr Roboto Thursday 31st Jan 2013 at 19:50

    The games industry is changing and Nintendo knows it.

    People hate waiting these days so games releases have to flow out regularly.

    Iwata's job will be decided by how well the Wii U does.

Register or log in to commment
Add a comment
Nintendo Co., Ltd. is the owner of certain copyright which subsists and trade marks and other intellectual property rights in certain content, characters, artwork, logos, scripts and representations used in this publication. All rights are expressly recognised and they are used by Future Publishing Limited under licence © 2006 Nintendo Co., Ltd. All rights reserved. "Nintendo", "International Nintendo Licensed Product" "Nintendo DS", "Nintendo DS Lite", "Nintendo DSi", "Nintendo 3DS", "Nintendo DSi XL", "Nintendo 3DS XL", "Wii" and "Wii U" and the associated logos are the trademarks of Nintendo Co. Ltd. All rights reserved.