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Aero Porter review

Planes, games and slow luggage reels in Yoot Saito's oddball anxiety-fest

Stress is a killer. Doctors have linked it to weight gain, delayed healing and even aneurysms. Yoot Saito, the creator of Dreamcast mutant life sim, Seaman, and pinball-meets-feudal-Japanese-war-tactics 'em up, Odama, for the GameCube, wants you to associate stress with fun. This could be tough.

Aero Porter is a luggage-sorting puzzle set in an airport. Using carousels, you sort coloured baggage onto corresponding flights, each of which has its own time limit. It all falls onto a top carousel, which can then be moved down onto one below by activating every carousel's down ramp with the R button (and up again with L).

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It's a simple concept that quickly grows more complicated. Aside from a combo system for sending flights in quick succession you'll soon deal with bomb disposal (often disguised), carousel speed, power consumption and making sure the president's luggage gets special treatment, often simultaneously.

As the systems build, so does the stress, until you either succeed, or your airport loses all its money and you're forced to delete your save and start again. It's an oddly compulsive action-puzzle experience, but only some will want to keep pushing on through the worrying headache that starts to manifest an hour in.


3 comments so far...
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  1. zappy27 Tuesday 12th Feb 2013 at 11:02
  2. Nintendo77 Tuesday 19th Feb 2013 at 22:10

    Looks Ok but i'll
    probably not get it off the eshop

  3. Kesskuron Tuesday 19th Feb 2013 at 23:38

    Looks Ok but i'll
    probably not get it off the eshop

    Enjoy not having it then

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