Smash Bros creator Masahiro Sakurai has used his Famitsu column to sound off about irritating stories in videogames. According to Sakurai, the stories told in games can interfere with the gameplay.
"As a player, as someone who's been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often," wrote Sakurai.
"For example, games that take forever to get through the intro and won't let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result.
It seems Sakurai is a bit impatient when it comes to sitting through lengthy cutscenes. "I just want to enjoy the game and I think I'm just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already."
So irritated is Sakurai by storylines that he decided to show the world how it should be done by writing the story for Kid Icarus: Uprising by himself.
"I did it so I could write a story that jibed with the game, one that took advantage of the game's advantages," Sakurai added. "Every character, including the bosses, had their personalities shaped by their roles in the game, or the structure of the game itself. That let me develop the dialogue to firmly match the developments you encounter in the game.
"If I had had someone else write the story, I'd either have to keep explaining things to the writer whenever anything changed in-game, or I'd have to partition it away from the game and lose on that consistency."
Do you agree with Sakurai? Do stories in video games need to be improved? What are your favourite stories?
[ Source: Polygon ]