Players must help Vektor escape a CPU by navigating an increasingly complicated series of mazes. You are awarded boosts for painting new lines of the maze and bombs for filling in new squares. There are enemies to dodge and destroy and, later, switches to trigger and turrets to avoid. Vektor must manoeuvre quickly to avoid becoming another smear on the information superhighway.
And that, unfortunately, is where EscapeVektor falls down. It's clear that this game was intended for bigger screens than the 3DS: you can only view a small portion of the screen at a time, making it far too easy to run into pitfalls, especially on a new level.
While you can zoom out, this requires constantly holding down the right shoulder button, something it's easy to forget to do. Manoeuvring is also hampered by controls that are just on the annoying side of sluggish, making tight turns almost impossible.
The game isn't charming enough to forgive these faults. Despite stylish execution and an engaging soundtrack like the burbling of a happy robot, Escape Vektor left us cold.