It's a crime of hideously monstrous proportions that Resident Evil Revelations' sales are far lower than those of the main console releases. It launched to universal critical acclaim, after all, so it should have fared better. Perhaps people just can't imagine how a survival horror could possibly work on a small screen. But it does - very well, in fact - and the announcement of the Wii U remake shouldn't stop you going out and finding the 3DS version.
Wii U version producer, Tsukasa Takenaka, is pleased with how the game was received, though. "Considering the installed base of the 3DS at the time the game was released, it exceeded our expectations, in terms not only of sales, but also in terms of the incredibly positive reaction we got from gamers."
Revelations is a strange game in some respects, because it feels like a big-budget console game on a handheld. It won our award for Best Graphics Of The Year in 2012 and with good reason; texture work and character models of this quality simply shouldn't be able to exist on the 3DS, yet they do.
From the very first moment we switched it on we questioned why this was even on a handheld - it deserves to be played on a big screen and big speakers - and when the main story was still playing out after 20 hours of fear and tension it became clear that this game belonged on the Wii U.
From the dual-screen environment scanning of the Genesis item to the push towards dual analogue stick controls (Revelations was one of only a few games to embrace the Circle Pad Pro), the game has been screaming out for a full console release since its inception. Fans the world over begged and pleaded... and thankfully, Capcom listened.
"With the 3DS game we were able to use the hardware to create a great sense of immersion and atmosphere," Takenaka-san tells us. "However, we heard from a lot of players who said they wanted to be able to play the game on a big TV screen. We decided to respond to that demand."
So there you have it. Occasionally, just occasionally, the strategy of asking nicely does actually work. However good the 3DS version is, though, nobody can deny the fact that a large number of 3DS owners haven't yet played it. Global sales hover around the 750,000 mark. When you compare that to global sales of Resident Evil 6 (four million sales across two well established consoles), it's immediately obvious that the solution to getting more attention is to put it on a home console.
For those of you who don't own a 3DS, or simply haven't had a chance to play Revelations yet, here's a quick summary of the story. Set in 2005, and taking place between the events of RE5 and RE6, the game sees BSAA (Bio-terrorism Security Assessment Alliance, if you must ask) agents Jill Valentine and Parker Luciani on a mission to locate fellow BSAA types, Chris Redfield and Jessica Sherawat.
Chris and Jessica were investigating the reappearance of Veltro (a bio-terrorist organisation responsible for releasing the T-Abyss virus) and were last contacted while aboard the cruise ship SS Queen Zenobia. The hours that follow see a twisting, turning, double-backing plot of deceit and double agents that inevitably ends up with... well, that'd be spoiling things.
By far the most redeeming feature of Revelations is the way in which it combines old with new. The claustrophobia and fear factor of the 'good old' Resident Evil games is back in full force. There will be times when vast swarms of enemies attack, but more often than not you'll be jumping at every sound and getting carried away with the spooky atmosphere.