All in all, though, there are dozens of hours' worth of gameplay in here. The GamePad additions, while not exactly mind-blowing, work really well and definitely add another layer of depth (and fun) to the proceedings. We've talked about those in detail elsewhere, however.
Graphically, the game is impressive, but not eye-popping. LEGO City is a huge, solid and convincing world filled with intrigue and seemingly limitless opportunities for exploration and fun. LEGO characters and vehicles are shiny and fit perfectly into their world, thanks to reflection mapping. On the down side, cutscenes zoom really close into the characters and at these points the low-res shadows and jaggies along the edges of surfaces are very obvious. These sacrifices are a price we're willing to pay, though, as for the majority of the game you play from a zoomed out perspective and would never notice these issues.
TT Built This City
LEGO City: Undercover will not change the world. It doesn't smash through any technical boundaries and probably won't win any awards for excellence. That said, I have a warm feeling in my tummy whenever I think about it and I can't wait to jump back in and lose a few more hours to it. It's massively addictive and TT Games has managed to capture the very essence of what a LEGO videogame should be. The time of the linear LEGO videogame is over. The LEGO 'linear film licence X' is dead. Long live LEGO City: Undercover.