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8 more unsolved Nintendo mysteries

From Zelda: Twilight Princess to Pokemon Red and Blue and lots more

A wise, albeit fictional man once said: "Since the dawn of our species, man has been blessed with curiosity". We strive for answers, but what happens when the answers just aren't there? Taking a much deserved break from sleeping in until 3pm and doing nothing all day, I've explored the world of Nintendo gaming once more to bring you a second helping of unsolved Nintendo mysteries.

1. "It's locked" - The Legend Of Zelda: Twilight Princess (Wii, GameCube)

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Fado is the name a of a few characters in the Legend of Zelda universe - usually members of the Kokiri race - but in Twilight Princess he's Link's fellow goat herder who lives in Ordon Village. He has a house, but you can't enter it... ever. Weirdly, his house is always locked.

I remember when I finished the game I specifically returned to Ordon Village to see if completing the game was the criteria for entering his house, in the hope that some magical bonus feature would be waiting for me, but no, it was still locked.

Stranger still, according to a number of sources, there's actually no interior for the house coded into the game. Why not? I mean, Twilight Princess is probably one of, if not the biggest Zelda game in terms of both map size and content - surely it would have been no trouble to design the interior of one house? And even if they never intended to make the interior, why put the house there in the first place?

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  1. Lucas4s Saturday 6th Apr 2013 at 09:38

    What about the raptor in the mountains in GoldenEye for N64?

  2. linkmarth29 Saturday 6th Apr 2013 at 10:15

    This is hard to read whilst watching Futurama. Even though I watched it last night...

  3. danbish Saturday 6th Apr 2013 at 10:18

    Being able to collect Urumov's breifcase in the Silo level of GoldenEye 007 on N64. Apparently their was a point to it but for some reason it was taken out, but you can still take it from him if you're quick enough to kill him before he runs off.

  4. TheImprobableOne Saturday 6th Apr 2013 at 10:22

    Can't remember where I heard it, but apparently the path by the Temple of Time was meant to lead to a courtyard that was not completed due to the time constraints. I remeber the same source also saying that it's that courtyard that the Hylia statue lands in in Skyward Sword, with the Sealed Temple becoming the Temple of Time, so whether there's truth to it is debatable.

  5. Sparkyboy6 Saturday 6th Apr 2013 at 10:28

    With all of these hidden things in games features, is it possible that there could be a Totaka's Song feature?

  6. Layton link Saturday 6th Apr 2013 at 10:33

    The book one always interested me,,,,odd how its there.

  7. Demonic Delight Saturday 6th Apr 2013 at 10:58

    Personally I have always been curious as to why
    there is a trio of plants blocking a staircase within a house in Sootopolis city (Pokémon: Ruby, Sapphire and Emerald).

  8. Baker1000 Saturday 6th Apr 2013 at 12:19

    Lost reference <3

  9. jason1297 Saturday 6th Apr 2013 at 12:42

    "He has a house, but you can't enter it... ever. Weirdly, his house is always locked."

    Yeah, isn't it strange that he locks his house when he isn't in it. It's not like somebody's going to break in his house and smash all of his vases or anything...

  10. Legendary Saturday 6th Apr 2013 at 12:49

    If you keep wondering what somethings do you will turn into a grumpy old man Marc and be saying things like you dang kids get off my lawn.

  11. fatherofthenoo Saturday 6th Apr 2013 at 13:57

    Here is an unsolved mystery for you. Why hasn't ONM reported on the confirmed cancellation of Aliens: CM for Wii U? (not that anybody minds it being cancelled) But still, can we have all the Nintendo related news in future please, not just silly, pointless features like this one.

  12. Legendary Saturday 6th Apr 2013 at 14:58

    Here is an unsolved mystery for you. Why hasn't ONM reported on the confirmed cancellation of Aliens: CM for Wii U? (not that anybody minds it being cancelled) But still, can we have all the Nintendo related news in future please, not just silly, pointless features like this one.

    I've never heard of that game before, however I agree with the pointless features. I come here for news but it's just they don't seem to listen anymore.
    I've seen articles and information in other places. sometimes I end up looking on wiki's like Zelda Wiki, one news article was http://www.zreomusic.com/ is closing down what is it you might be thinking website that's run for 9 years and is closing down. it's created Zelda music it was a good site.
    another article at one time was a person was able to get 40 copies of the zelda historia.

  13. ThePokekid78 Saturday 6th Apr 2013 at 15:59

    Not sure if it's really an 'unsolved mystery', but I've always wondered how you can get behind that damn locked door in the old man's house of Mossdeep City in Pokemon R/S/E??? And what's actually behind it?

    And don't say use the walk through walls cheat, because that doesn't work!

    Nice list though, and good article!

  14. thecoolmana777 Saturday 6th Apr 2013 at 16:04

    Here is an unsolved mystery for you. Why hasn't ONM reported on the confirmed cancellation of Aliens: CM for Wii U? (not that anybody minds it being cancelled) But still, can we have all the Nintendo related news in future please, not just silly, pointless features like this one.

    Well I for one loved this article and articles like these and they are fascinating and fun, as for the Aliens: CM news cut them some slack its the weekend and they can't report every story out there!

  15. Zabba 2 Saturday 6th Apr 2013 at 17:03

    Lost reference <3

    :wink:

    Personally I have always been curious as to why
    there is a trio of plants blocking a staircase within a house in Sootopolis city (Pokémon: Ruby, Sapphire and Emerald).

    Never noticed this! I might have to dig out my copy of Ruby and take a look.

    Not sure if it's really an 'unsolved mystery', but I've always wondered how you can get behind that damn locked door in the old man's house of Mossdeep City in Pokemon R/S/E??? And what's actually behind it?

    And don't say use the walk through walls cheat, because that doesn't work!

    Nice list though, and good article!

    I can solve that one for you buddy, the back of the house opens up when you use the E-reader add-on for the GBA and you can battle a trainer that was on your E-card or something. It wasn't released over here though, so you can't access the feature.


    Here is an unsolved mystery for you. Why hasn't ONM reported on the confirmed cancellation of Aliens: CM for Wii U? (not that anybody minds it being cancelled) But still, can we have all the Nintendo related news in future please, not just silly, pointless features like this one.

    Whilst I agree that the absence of this piece of news is questionable, I don't particularly appreciate you passing off my feature and others like it silly and pointless. Life would be kind of dull with just news, no?

  16. Kirby8 Saturday 6th Apr 2013 at 19:05

    Haha! Yeah! Both the Sootpolis staircase and Mossdeep door used to bug the crap out of me for quite a while. Way back when, because it used to bug me, I searched them up. I'm pretty sure both are the same situation, a place where you battle someone, made accessible by using Nintendo E-reader and swiping the relevant E-Card. That E-Card then gave change the data of the game, removing the block/lock and and loading up a trainer that you can battle. I'm pretty sure they are both the same thing.

  17. Twinkle Saturday 6th Apr 2013 at 19:25

    :) This is a very interesting article! I really do wonder about the point of having the house locked in Zelda for no obvious reasons, and the mystery truck in pokemon that everyone's dying for the answer of!

  18. MartinIsAwesome Saturday 6th Apr 2013 at 19:53

    Then, for some reason, you're shown a slightly altered scene of near the end of the Spirit Temple, the last (or second to last depending on your play style) dungeon of the game, where Koume and Kotake recapture the sage Nabooru after she is free of her Iron Knuckle form.

    But why? It's a completely random scene that's arguably no more significant than half of the other cutscenes in the game. Is there any reason this one was singled out in particular?


    Simple, it wasn't singled out.
    When I read this I thoguht "hang on, aren't there actually three cutscenes shown, not just that one?" Sure enough, I checked out both my original N64 copy and my Gamecube port that came with Wind Waker, and both games do indeed show three different cutscenes. As well as the scene with Koume and Kotake, let the Title Screen loop again and you'll see a scene with Shiek in Death Mountain, one more time and it's the scene of Ganondorf riding his horse from the Deku Tree's story. So there can't be anything specifically special about that Spirit Temple scene, other than, like the other two, it just looks quite cool and acts as a nice teaser for what's to come.

  19. DarkLink_64 Saturday 6th Apr 2013 at 20:03

    CXXXXXXX{}=====================>

  20. fatherofthenoo Saturday 6th Apr 2013 at 20:15

    Whilst I agree that the absence of this piece of news is questionable, I don't particularly appreciate you passing off my feature and others like it silly and pointless. Life would be kind of dull with just news, no?

    (shuffles feet) Yeah, I guess. I'm sorry if I offended you. There's nothing wrong with a bit of fun now and again.

    And thecoolmana777. You're right. They don't work weekends. It was silly of me to expect to get every piece of news up to the minute, 24/7.

  21. Drenful Saturday 6th Apr 2013 at 20:45

    I remember in Super Mario 64 there's a sign in the Castle grounds, and I can't remember exactly what it says but near the end of its message it says something like "Crouch and go to... Nevermind, it's a secret..."
    WHAT DOES IT MEAN??? :twisted:

  22. wghtmf Sunday 7th Apr 2013 at 08:26

    I imagine they just put Fado's house there to show that he had a house, and he just locked it while he was out.

  23. IanC Sunday 7th Apr 2013 at 19:59


    Not sure if it's really an 'unsolved mystery', but I've always wondered how you can get behind that damn locked door in the old man's house of Mossdeep City in Pokemon R/S/E??? And what's actually behind it?

    And don't say use the walk through walls cheat, because that doesn't work!

    Nice list though, and good article!

    I can solve that one for you buddy, the back of the house opens up when you use the E-reader add-on for the GBA and you can battle a trainer that was on your E-card or something. It wasn't released over here though, so you can't access the feature.


    Actually, you can access the feature, it wasnt taken out of the code or anything. You just need to import an E-reader and some cards.

  24. Waldy565 Sunday 7th Apr 2013 at 21:17

    I'm trying to think of any mysteries myself... Ah yes. Not really a mystery, I just want to know all the planets in Metroid. The Chozo always reference to a massive universe in Prime, and there's a planet model in Prime, that shows Zebes, SR388, Tallon 4 and some othere. Expand the universe! Tell me every planet! Thanks for telling me about the little bonus if you 100% a Prime game, I've been playing Prime Triology since, about, February, so looking forward to it!

  25. XxJH5029xX Sunday 7th Apr 2013 at 22:03

    l is real from super mario 64.
    i think ive figured it out though, apparently luigis mansion was originally for n64 but nintendo decided otherwise, then it as made into a tech demo for gc. i think the numbers a the end were going to be the release date.

  26. Legendary Monday 8th Apr 2013 at 12:28

    Then, for some reason, you're shown a slightly altered scene of near the end of the Spirit Temple, the last (or second to last depending on your play style) dungeon of the game, where Koume and Kotake recapture the sage Nabooru after she is free of her Iron Knuckle form.

    But why? It's a completely random scene that's arguably no more significant than half of the other cutscenes in the game. Is there any reason this one was singled out in particular?


    Simple, it wasn't singled out.
    When I read this I thoguht "hang on, aren't there actually three cutscenes shown, not just that one?" Sure enough, I checked out both my original N64 copy and my Gamecube port that came with Wind Waker, and both games do indeed show three different cutscenes. As well as the scene with Koume and Kotake, let the Title Screen loop again and you'll see a scene with Shiek in Death Mountain, one more time and it's the scene of Ganondorf riding his horse from the Deku Tree's story. So there can't be anything specifically special about that Spirit Temple scene, other than, like the other two, it just looks quite cool and acts as a nice teaser for what's to come.

    The sprite Temple ever wondered why you can hookshoot the nipples of the eveil statue inside?
    that's the really mystery

  27. Cinaclov Monday 8th Apr 2013 at 12:39

    Personally I have always been curious as to why
    there is a trio of plants blocking a staircase within a house in Sootopolis city (Pokémon: Ruby, Sapphire and Emerald).


    I think that's to do with the e-card reader, you swiped Pokemon cards and that'd unlock things like extras on the Sevii Islands, the Battle Tower, or in this case extra trainers to battle in that house (I seem to recall there's a similar house with boxes instead of plants in FR/LG?).

    Of course we never got the e-reader over here so that was all inaccessible to us. :P

  28. LOZanges Monday 8th Apr 2013 at 18:25

    I've a mysterious mystery for you: Why isn't Luigi in Super Mario 64?

  29. smash-brother Sunday 14th Apr 2013 at 13:17

    i think the perfect dark one was merely a refenferce to mario
    the pokemon truck was probilly meant to work like the bike but cancelled and left in for a cameo

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