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Donkey Kong Country Returns 3D interview - Retro are impressed with the remake

Nintendo's supervisor Hiro Yamada chats to ONM about the new game and teases Retro's new game...

The local multiplayer was really good fun in the original game. How important was it to get it working in the 3DS version?

HY: We considered the local multiplayer for the Wii version - which was seen for the first time in the series - to be an important factor. As you have your own screen on the 3DS, it makes the multiplayer easier to play than the Wii in some ways and so we gave it the same degree of importance.

Does DK use Spotpass/StreetPass in any way?

HY: These features haven't been utilised in this game. If there was an innovative idea, we might have considered it, but we decided that there was plenty of fun with the multiple new levels and New Mode.

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The original games were worked on by Rare. After the DKCR came out on Wii, did you get any feedback from the original team about what they made of it?

HY: We haven't received any particular feedback from Rare, but we would be happy if they enjoyed it too.

The game is developed by Monster Games, why did you choose them instead of Retro?

HY: We wanted to use Retro's development resource for another new title, so we talked to Monster Games about porting this title. They were comfortable with the 3DS technology and had development experience on 3DS with Pilotwings Resort 3DS , so they heartily agreed.

In actual fact, their technical ability was at such a high level that Retro was also impressed, and although the frame rate had to be dropped from the Wii version's 60 frames per second to 30 frames per second, almost all other aspects of the game were ported to the 3DS brilliantly.

If Retro aren't making Donkey Kong Country Returns 3D, what are they making? Does it involve a certain bounty hunter?

HY: I wonder what kind of game it is? I hope to introduce it to you in the not so distant future.

Hiro Yamada's Mii
Hiro Yamada's Mii
Finally, what's your favourite Nintendo game?

Hmm. It is really difficult to choose just one, but Super Mario Bros. 3 was the most impressive. I was still a student when it was released and I hadn't expected Super Mario to advance as far as it had, so I was really surprised. I love the music too, so much so that I even bought the soundtrack 'cassette tape!' (not a CD!).

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  1. torterratrainer Tuesday 30th Apr 2013 at 15:05

    I'm tied between getting this or rayman legends in future :I hmmmmm

  2. legend1992 Tuesday 30th Apr 2013 at 15:06

    Nice to see that even the crew at Retro have given it their seal of approval! Also, I'm not too bothered by the drop to 30fps myself - even if some complain about it, I consider it a small sacrifice for something that's shaping up to be an even better conversion from Wii to 3DS than Rayman Origins turned out to be. I just pre-ordered my copy last night from Amazon, so I should receive in the post on launch, if not earlier! :D

  3. reeesy Tuesday 30th Apr 2013 at 16:38

    I'm looking forward to playing through this again. I think adding an 'easy' mode is a very wise move. I managed to complete the Wii original, but not before tearing all my hair out. I still say it's one of the hardest games I've ever played. So it's great to hear it'll be more accessible to a new audience.

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