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The making of Fire Emblem Awakening

Intelligent Systems discuss the creation of one of the best 3DS games of 2013...

Fire Emblem started out as a console game and you've released games on Wii. Would you like to release an HD Fire Emblem game for Wii U?

Masahiro Higuchi (project manager): I'm glad you seem to be interested in an HD Fire Emblem, but unfortunately at the current time I can't make any comments about any future games. Thank you for your understanding.

Of course, the other strategy game you work on is Advance Wars. Many fans would love for it to return. What do you think separates Fire Emblem from Advance Wars and would you like to bring it back?

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Masahiro Higuchi (project manager): One of the main differences is whether you can build more units. In Advance Wars the main part of your army consists of weapons such as tanks and it's possible to just build them one after another. However, the units in Fire Emblem are characters you can be emotionally invested in, they are important people that you can't just build more of. At the same time there is also human drama between the characters, telling a spectacular story. While they are both turn-based strategy game they are quite different experiences each with their own strengths so I'd encourage anyone who hasn't yet played both series to give them a try.

Kouhei Maeda (director): An obvious difference between Advance Wars and Fire Emblem is that one has tanks in a modern war setting, while the other has knights in a fantasy setting. But there is also a big difference in the gameplay with one being strategy and the other being role-playing strategy. In addition to the pure strategy elements, Fire Emblem adds role-playing elements with the characters on your side growing and gaining in experience as they fight. This results in the player becoming more attached to these characters as time goes by than they would to simple units. Whether or not we have plans to bring out a new entry in the Advance Wars series is a secret.

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  1. Version10 Thursday 30th May 2013 at 09:25

    "Genki Yokota (Nintendo Director): My opinion is that the most important thing is to create a game that people want to play even though it's difficult."

    I totally agree with this. FE:Awakening and DKCR are two of the best games I've ever plaaued yet they're probably the two most challenging games I've played as well.

  2. jaco_p Thursday 30th May 2013 at 09:47

    Beautiful game, totally glued to it! One of my very favourite developers, please make another advance wars game!

  3. socheeky Thursday 30th May 2013 at 10:32

    Playing and loving FE:A at the mo.

  4. socheeky Thursday 30th May 2013 at 10:35

    Re earlier moan, I meant 2 typos in second sentence, not first. Oh the Irony.

  5. Violet Thursday 30th May 2013 at 15:02

    Someone on the ONM team is a fan of Tharja! Good taste.

    I am still playing through the game and absolutely loving it. I need to get Inigo and the other children characters as soon as possible, he looks really cool!

  6. Riverlution Thursday 30th May 2013 at 19:51

    This article came at the perfect time. I just finished the game for the first time on Hard, and it is truly the best game I have played on the 3DS yet. Every video game lover should play this.

  7. Dan-the-Wii-man Thursday 30th May 2013 at 23:51

    This has already become my favourite 3DS game and, when i finish it, i think it may become one my favourites on any console

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