Fire Emblem started out as a console game and you've released games on Wii. Would you like to release an HD Fire Emblem game for Wii U?
Masahiro Higuchi (project manager): I'm glad you seem to be interested in an HD Fire Emblem, but unfortunately at the current time I can't make any comments about any future games. Thank you for your understanding.
Of course, the other strategy game you work on is Advance Wars. Many fans would love for it to return. What do you think separates Fire Emblem from Advance Wars and would you like to bring it back?
Masahiro Higuchi (project manager): One of the main differences is whether you can build more units. In Advance Wars the main part of your army consists of weapons such as tanks and it's possible to just build them one after another. However, the units in Fire Emblem are characters you can be emotionally invested in, they are important people that you can't just build more of. At the same time there is also human drama between the characters, telling a spectacular story. While they are both turn-based strategy game they are quite different experiences each with their own strengths so I'd encourage anyone who hasn't yet played both series to give them a try.
Kouhei Maeda (director): An obvious difference between Advance Wars and Fire Emblem is that one has tanks in a modern war setting, while the other has knights in a fantasy setting. But there is also a big difference in the gameplay with one being strategy and the other being role-playing strategy. In addition to the pure strategy elements, Fire Emblem adds role-playing elements with the characters on your side growing and gaining in experience as they fight. This results in the player becoming more attached to these characters as time goes by than they would to simple units. Whether or not we have plans to bring out a new entry in the Advance Wars series is a secret.