Shigeru Miyamoto has told Official Nintendo Magazine that Nintendo created versions of Pikmin for both the 3DS and Game Boy Advance but it was only when he started working with Wii U that he was able to make a game that he was satisfied with.
Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said: "We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn't really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create."
The Pikmin game he wanted to create is a title that he believes will appeal to all gamers. Comparing it to its predecessors, Miyamoto added that Pikmin 3 is a game that players will want to return to after they have completed it.
"Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die.
"But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay.
"So if you're someone who likes to go after high scores there's something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there's something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you'll be able to find something in there for you."
Pikmin 3 will be released for Wii U on 26 July. You'll be able to read our full interview with Shigeriu Miyamoto in a future issue of Official Nintendo Magazine.