Some of the dungeons that were removed from the final version of Wind Waker were actually used in other Zelda games.
A number of dungeons designed for Wind Waker weren't used in the game and concept art from Hyrule Historia has shown Link standing on Stovepipe Island and GameCube Island. Some fans expressed a wish for these to be incorporated into Wind Waker Wii U but Aonuma has said they have already been used in other Zelda games.
Speaking with Eurogamer, Aonuma said: "Quite honestly, those dungeons we removed we used in other games, so we can't use them in this version!"
He added that he wouldn't have included them anyway as he wants Wind Waker Wii U to stay true to the original. "I've received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original," added the Zelda producer. "If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to."
However, the man behind masterpieces such as Ocarina Of Time and Skyward Sword said that something needed to be done about the pacing of the game. "If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn't feel as big, as you'd waited so long to get there. We're tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time... We need to tighten those [gaps] and make the overall experience and story feel tighter."
The Legend Of Zelda Wind Waker Wii U release date has been set for October.