Super Smash Bros. director Masahiro Sakurai has talked some more about the differences that will be in place between the 3DS and Wii U versions of the upcoming Super Smash Bros. game in an interview with NowGamer.
Though there'll be differences between stages and the visuals of both versions, Sakurai's aim was to keep the two versions as similar as possible. Speaking about the roster to NowGamer, he said:
"Fundamentally we're going to have the same characters on both systems. If there was a character you couldn't play on Wii U but you could play on 3DS, or vice versa, that's rough for consumers. So we want players to be able to have the same character experiences on both devices."
In fact, Sakurai doesn't want players to feel as though there is a preference for one console over the other:
"I don't have a preference whether they own the Wii U version or the 3DS version or both versions," Sakurai said. "It's sort of like what I talk about with the game creation philosophy itself - I really want the end user, the game player themselves, to find what they like and really just go with that."
[ Source: NowGamer ]