Masahiro Sakurai has said the 3DS version of Super Smash Bros was the starting point for the new games in the series. According to Sakurai, creating a handheld version of Nintendo's brawler will evolve the series as simply adding more content wouldn't be enough to differentiate it from Brawl and Melee.
Remembering the concept for the project, Sakurai told Puissance Nintendo: "While the development of Kid Icarus: Uprising was at its end, Satoru Iwata came me propose to develop the new Smash Bros game, and asked me if it should be on 3DS or Wii U. We arrived at a point where the series could not evolve, and we wondered if the handheld console was the solution. In the past, we have increased the number of characters and arenas, but this was not enough."
Sakurai added that Nintendo decided to release two versions of the game because of the limitations of 3DS. "At that time, we could have chosen to develop a 3DS version only, but we realised the presence of several limitations. I am referring to the fact of playing a game like Super Smash Bros on a small screen. Thus, even if it is not easy to develop two versions simultaneously, we chose to adapt the game experience to the specifications of each platform."
Speaking of the differences, Sakurai said: "Even though the characters will be the same in the version Wii U and Nintendo 3DS, the arena will be completely different. In the 3DS version, they are based on games released on portable consoles, while Wii U, arenas are based on articles on home console games."
Which version of the game will you buy? Smash Bros Wii U or 3DS or both?