Eiji Aonuma has said that The Legend Of Zelda: Wind Waker wasn't the only game that Nintendo converted for HD. In the testing stage, Aonuma and his team experimented with HD versions of Skyward Sword and Twilight Princess but it was Wind Waker that made most sense on Wii U.
In an interview with Wired, the Zelda producer explained why Nintendo decided to bring Wind Waker to Wii U.
"When we looked at creating a Zelda for Wii U, there were so many possibilities given the HD graphics," said Aonuma. "But rather than starting from zero, we actually ran a few tests. We tried converting other console games to Wii U. We actually did this with Twilight Princess and Skyward Sword. And the result of that was, hmm, those are semi-realistic representations of the Zelda world so we weren't really surprised with what we got. But with Wind Waker, when we converted that to HD we were really surprised at how great it looked."
Look at the two versions side by side and it's easy to see why Aonuma plumped for Wind Waker for the GameCube version looks poor by comparison. Something Aonuma acknowledges.
"We actually started thinking, maybe it was too soon to create that graphic style with the GameCube because of the limitations of the hardware. And we're finding that we're able to do what we wanted to do: The vision that we had then was being created thanks to the system specs and the HD graphics. It feels like we're really able to create the complete Wind Waker experience on Wii U. In addition to the graphics, we've also got the GamePad and there's lots of other pluses that we're finding in converting to the Wii U system."
However, Aonuma said that there was some opposition to remaking Wind Waker Wii U from within Nintendo. "When I suggested moving forward with Wind Waker HD, internally there was actually a lot of pushback. The reason for that is, people were saying, 'Oh, that Link. People didn't like that Link.' But in talking to our counterparts in the U.S., that wasn't actually the case, people didn't have that negative reaction maybe anymore to that younger Link."
It helps that it is a game that Aonuma holds close to his heart for personal reasons. "Wind Waker is particularly special because I worked on that just as my son was being born. So it's the first game I created as a father. For example, the King of Red Lions, I created that, and he has a very paternal, very fatherly-sounding voice, so that I think comes across a little bit."
Are you happy that Nintendo are bringing back Wind Waker? Or would you have preferred an update of Skyward Sword or Twilight Princess.