Shigeru Miyamoto has explained why Pikmin 3 wouldn't work on 3DS. The creator of Pikmin previously told ONM that Nintendo created Pikmin on 3DS and GBA but now, in an interview with 4Gamer, he said there was a reason why the Wii U game couldn't appear on a handheld console.
Playing Pikmin on the touchscreen with the stylus seems natural but according to Miyamoto, the prototyped 3DS version just didn't feel like a Pikmin game.
"The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit management with only the touch pen and no matter what it just didn't seem like Pikmin.
"We concluded that Pikmin is a game that revolves around action based on its controls and the strategy sits on top that. Although there are elements that are built on the strategy, there are other overall things that have to be well considered. This complete experience is an important elements of Pikmin."
The controls has always been an important part of Pikmin and although Pikmin is said to be inspired by Miyamoto's interest in gardening, Miyamoto's aim when creating the GameCube original was to create the easiest-to-control 3D game.
"The truth is when we made 1, we were trying to make the easiest to control 3D game around," Miyamoto continued. "The focal point was Olimar walking around on screen but the majority of the interface was those controls. They didn't interfere with anything else. There weren't many 3D games that were that simple to move around in since you could play without even having to control the camera.
Thanks to the controls, Miyamoto said that Pikmin 3 is an easy-to-play action game. "This game may seem difficult on first glance but once you try the controls, it's easy. Even if you find using the pointer difficult, there is a control method using the GamePad similar to the previous GameCube titles that we'd like people to utilize. To that end, we hope people are able to look at this as a carefree, easy action game."
[ Source: Kamedani ]