To those unsatisfied with Mario's Wii U looks, here is where all the graphics went. Monolith Soft takes Nintendo's modest current gen box and gives us nothing less than a next-gen world, as tall as it is wide, ready to be roamed, raced or rocket-jumped. All are applicable, thanks to the snazzy transforming 'doll' mechs at the heart of Tetsuya Takahashi's futuristic vision.
Sprout a pair of wings and the jagged vista stretches for miles below you; streamline into a bike and the same plains are yours to tear up. Run into a beast the size of a mountain and you need only pop out your tank turret to even the odds.
If the Xenoblade creator is clearly trading on the scale and systems of his Wii masterpiece - the battle interface is lifted wholesale and the continent is dotted with familiar trinkets - he's pushing his ideas to insane extremes.
Thirty seconds of trailer pass in a blur of gleaming metropolises, clanking industrial lines, herbivores the size of skyscrapers, Aurora Borealis-flecked skies and a groaning mass of twisted metal so big it blots out the moon. Sights so epic they make Gaur Plains look like a trip to your local recreation grounds.
Among the jaw-wobbling sights hide hints of the story to come. An ominous billboard shows... something depleting from 60 to 59
per cent and we spy a fleet of attack ships guarding a dark spire. Who's willing to bet mankind's resources are running low and they're not the only people looking for a solution?
There are also persistent hints of multiplayer co-op, from the unnamed players trotting behind our hero in the field to sightings of a chat log in the game's first reveal.
While we doubt the story-obsessed Takahashi is ready to go full MMO, would it be so bad to share the world with some chums? There are certainly enough graphics to go round.