No one is your friend in the Wild West. In shooters set in the Gold Rush you might expect a game of Cowboys and Indians but here you'll be blasting both sides, plus Mexican bandits, policemen, vultures and much more besides. Only the strangely invincible piano player in the bar escapes flying bullets.
It's reminiscent of the high-score chasing of the shooting game in Wii Play, only stretched out over 18 excellent mini-games. Each level is split up into three games and you'll need to reach the high score to progress. In the first level you'll start by pointing your Remote at the screen and blasting moving targets, trying to avoid the skulls. Then you'll move onto shooting flying sombreros before the finale, a classic Wild West train scene which has you riding alongside a train and blasting enemies peering out of windows, on top of the carriage and on horseback. No, you can't shoot the horses!
Yet there is so much that you can shoot. The scenery is interactive so on the sombrero game alone, you can pick off butterflies, shoot birds, frogs and even shoot a post which causes a boat to slide down into the water. This isn't just for effect though - you'll get points for each hit, all of which will go towards your total. It's all about concentrating on the main aim while picking your moment to go for secondary targets. So during a quiet moment during a shootout in a dusty town you might want to shoot down the sign or try and hit the cockerel on top of a building.
He Shoots, He Scores
Ignore the main aim at your peril though, because you need big scores to make it to the next level. So if you try and hit a rabbit whilst ignoring the fact that a cowgirl is picking holes in your head you'll lose points. Also the only way to get big points is to get big combos so you'll need to make sure you hit plenty of your main targets in a row. This is great in the tin-can shooting level when you're effectively juggling cans with your bullets. So you'll blast one and then you'll have a short time to take out a charging enemy and a rat before going back to the falling can to get your all-important combo points.
If you're something of an expert at this sort of thing you might find blasting through the levels quite simple but then Wild West Guns is all about the high scores and you can have fun trying to beat your friends in two-player mode. It's an enjoyable blast and had it been just a little bit cheaper (maybe 800 Points) it would have been essential.