In 2027 humanity is changing. For the first time, science offers ways to take charge of our own evolution and enhance our own bodies with sleek mechanical parts. Reluctantly 'augmented' to save his life, Adam Jensen is plunged into a sprawling conspiracy, as competing augmentation companies look to direct humanity's fate, activists protest the corruption of the human body and a shadowy council seeks to turn every augmented human into a slave.
Deus Ex: Human Revolution dramatically predates the Wii U and was originally published back in August 2011. This is another re-release then, but one given the kind of love and attention for which Arkham City's Armoured Edition would have dangled a man from a gargoyle. There's so much more here than there was in 2011 that it's worth playing even if you've exhausted every second of the original's moral choices, stealth and combat.
Seeing everything Human Revolution offers from every possible angle is impossible in just one play. In the opening minutes you're given a gun, but it's up to you whether you'll ever use it. Human Revolution's world is a series of wide-open 'hubs' and machine-gunning your way through is often the worst solution. You could make it to the end of the game without firing a shot, or with a bodycount in the hundreds. You can talk your way through tricky situations, or pop a grenade and blow the problem up, sneak past a gang of soldiers, or pick them off, shoot first and ask questions later, or ask questions and never shoot at all.
Throughout the game you're picking the upgrades you'll need to play the game your way. Like guns? There's an aim stabilisation augmentation and another that'll turn your entire body into a bomb. Like talking? Analytical tools enable you to read your target's reactions and gauge the correct responses. Like stealth? A cloaking system and X-ray vision mean you're always well-hidden and, if you like hunting, those augmentations will be complemented by ones that let Jensen punch through walls, or turn drones against their operators.
Human Revolution was already a fantastic game, the kind of grown-up shooter nobody makes any more, loaded with smart design and incredible art that brings the 2027 world to life. Deus Ex: Human Revolution: The Director's Cut adds a second colon to the title, a commentary from the lead developers, all the downloadable content and preorder bonuses for an extra three hours' play and a slight tweak to the game's art style, de-saturating some colours in favour of others. It also adequately addresses the most common complaint directed at the original game, reworking the boss fights to be more easily playable by Jensens who favour guile over guns. That last upgrade is, at best, adequate.
The boss fights are still the worst part of the game, but the new game commentary is the best ever recorded, with hours of discussion and a bit of cussing about decisions that were made for right or wrong by four of the game's creators. Their candid chat goes beyond the usual 'just the facts' game commentaries and tackles things about the game the developers just hate, even though you never noticed them and things you might have missed they really wish you would see again. It's the best of the Director's Cut additions, only marginally ahead of the decision to place hacking controls on the Wii U's GamePad, which only becomes important when you know just how much hacking you'll do. Placing it on the pad means quick and easy tap-hacking and DXHR is a superior game for it.
That's the point: it's a better game. Everything in Deus Ex's re-release improves it and nothing feels superfluous. These aren't additions for addition's sake, but are fundamental chunks of the game refined or fixed, with a commentary explaining why those things needed putting right. It's not a suit of armour on Batman, but a whole new mission plugging a hole in the story; it's not just another touchscreen map, but a fully interactive second screen with half a dozen different uses. This is the definitive version of Deus Ex, better on Wii U than on any other console and better now than it was in 2011.
Unless you've played every moment of the game in every possible way there's always a reason to play it one more time. Play it stealthily, aggressively or just to hear the commentary, but play it again because it's a great stealth adventure, a great shooter and a great documentary about how games are made.