We feel bad when we dismiss a game based on its title. We know it's not fair, but given the number of poor quality Wii games aimed at children, we're sure you'd understand why we were quick to scoff a game called The Munchables. As a result, the game lay untouched on ONM's desk for a couple of days since we all thought we knew it'd be rubbish. When we did eventually give it a go though, we were pleasantly surprised to be proven wrong.
The Munchables has a plot, but it's fairly irrelevant. Aliens who look suspiciously like food and bugs have invaded the planet so it's up to you to roll around and eat them all up.
Your character has a size level and the more enemies you eat the larger this level grows, allowing you to eat larger and larger enemies. So if you're level 19 and an enemy is level 24 you can't eat it and will have to gain weight elsewhere before taking it on.
You can attack some larger enemies to split them into smaller, more manageable enemies. That level 24 enemy could possibly split into three level 17 enemies, allowing you to eat them all. It's a pretty simple concept and one that works quite well. Anyone who's played the addictive Katamari Damacy or any of its sequels on other consoles should get the basic idea, since it's essentially an imitation of that.
The Munch Bunch
It's satisfying to start each level as a small ball and eventually build your way up to a huge enemy-eating monster, but after a while the whole thing does get a bit samey. Each level consists of eating things until you get big enough, and that's about it.
There's no real sense of danger (if you take a hit your character shrinks, but it grows back quickly if you waggle the Remote, rendering you almost invincible), and while things do get a little trickier later on as you progress through the various themed levels, the fact it's designed to appeal to younger players means that, ultimately, experienced gamers will breeze through it.
There are a few things put in place to lengthen the game's lifespan: there's an encyclopaedia of enemies which requires you to eat one of every kind of enemy to fill it, and there's a mirror mode which (as you'd expect) lets you play through the levels reversed.
However, the sad truth is that even though it's a fun game and thoroughly enjoyable while it lasts, the lack of any real challenge means you'll probably see everything it has to offer in a handful of hours and are unlikely to go back to it after then. In keeping with the food theme, it's like being taken to a restaurant and loving the starter, then your host asking for the bill and saying "well that was a wonderful night".