Zelda mastermind Eiji Aonuma admitted that he almost gave up on using the Wii MotionPlus accessory for The Legend Of Zelda: Skyward Sword.
You'll need to use Wii MotionPlus to play Link's new adventure but if it hadn't been for Miyamoto persuading him otherwise, Skyward Sword may not have taken advtantage of the accessory which promises to make the swordplay more realistic.
"With Wii MotionPlus you would assume that being able to swing a sword around any way you please would be the way to go," said Aonuma as he discussed the development of Skyward Sword with Shigeru Miyamoto and Satoru Iwata. "I wasn't able to figure it out. We did it the free way but I didn't feel the effectiveness I was expecting. So we kept working on it. However, the lack of effectiveness made it so that the foundation that this high density gameplay needs to be built on wasn't getting done, so before Wii Sports Resort was finished I told the staff we shouldn't do this Wii MotionPlus in Legend Of Zelda: Skyward Sword."
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It was only when Wii Sports Resort producer Katsuya Eguchi was egged on by Miyamoto to chat to Aonuma about Wii MotionPlus that the Zelda designer returned to working with the accessory. "For a while we gave up on the Wii Motion Plus accessory and went ahead on without it. But when Wii Sports Resort came out, Eguchi-san came up to me and asked 'since he was able to make a swordplay game work in Wii Sports Resort why wasn't I doing the same thing with Legend Of Zelda: Skyward Sword?' I told him I agree with him and I went to talk to Miyamoto-san.
Little did he know that Miyamoto had asked Eguchi to speak to Aonuma about it. "I thought we should go deeper into that desire to swing the sword around with your hand freely," explained Miyamoto. "This is the kind of thing that can only be done on Wii so I see it as a chance. It's worth the effort. We have to have the confidence that if we do it right people will see that it's a better way to play. Once we focused on the sword we found it fun."